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  1. K

    Ban an item/block

    I'll move to an ocean biome, and place dirt accordingly, I'll swear off lava until I can make a pump of sorts and move liquids via tanks and fluiducts. (and I mean't iron caps as in thaumcraft wand caps... NO THAUMCRAFT FO YOU!) No glowstone.... Heh heh heh...
  2. K

    Is "Blood Magic" Overpowered?

    Aye it's why I'm suggesting that it's craftable by means of bloodmagic. Ticon's the only one that really makes sense.
  3. K

    Ban an item/block

    Wood tools, and Dungeon loot babeh. No Iron caps...
  4. K

    Is "Blood Magic" Overpowered?

    But not every mod needs to start with books.. Botania has a crafting recipe for it's book, and it's recipes leading the front page before the DL I think. Thaumcraft's guidbook is explained how to be obtained before you download the mod aswell, in short. Blood Magic could be obtained placing a...
  5. K

    Magic Crops + Big Reactor = lots of power (pic heavy)

    Don't they also drop energy moving through them though aswell, unless reconfigured? Then again... I honestly have no clue what to do with THAT much power...
  6. K

    Magic Crops + Big Reactor = lots of power (pic heavy)

    Wouldn't it be better to use extra util energy transfer nodes since they can transfer out 32k rf?
  7. K

    Is "Blood Magic" Overpowered?

    Eh I got a design coming up shortly.. Going to put it through the ringer beforehand.
  8. K

    Is "Blood Magic" Overpowered?

    I'm not aiming for unlimited power, merely decent early game power that could be stretched a bit. I'm not going for rituals either. Merely some simple quick and easy outside the box stuff.
  9. K

    Is "Blood Magic" Overpowered?

    Eh a bit late game from what I was going for, but Thank you none the less.
  10. K

    Is "Blood Magic" Overpowered?

    ah, I was aiming this towards the wither discussion.. I meant to qoute you and ask what episode your power gen from blood magic was from though.
  11. K

    There is a mod that should be taken in consideration

    I know Xenos reliquary but smite five isn't anything to write about. Smite five can be placed on any weapon. Without it eating up glowstone. Keeping stray items in your inventory is okay, but in the end most players want efficiency. I've used the cloak of distortion because it's easier to obtain...
  12. K

    There is a mod that should be taken in consideration

    Reliquary's plenty well known it's just that some kinda consider it.. overpowered in some cases. Main concern being the lily pads... and the tome.. even though the tome got knocked out of existence. Allot of it's items are also a bit lack luster.. golden item that repairs gold weapons for...
  13. K

    There is a mod that should be taken in consideration

    Look.. I've been around on the thaumcraft bandwagon for a long time.. And I like my thaumcraft just as much as the next guy... But making it some universal standard of everything magical is just pushing it.. Especially when Blood magic has it's own well thought out progression. Personally I'd...
  14. K

    (Potentially) The most efficient tree farm

    I've never had a golem sufficate in a tree farm.. Could install three advanced golems, and give them strength and speed upgrades to get them to go faster. But there's also the possibility of planting more treese aswell. or better yet, could make it an oak tree farm that's one solid chunk of...
  15. K

    Is "Blood Magic" Overpowered?

    Hm... looking through the episodes now to find it, Don't suppose you remember which episode/ series it was? I think it may be resonant rise but not completely sure. You can make it in a cave and murder it in an enclosed space. Little prep needed.
  16. K

    There is a mod that should be taken in consideration

    Blood magic already has it's own system.. It doesn't need to be tied into thaumcraft... Reliquary popped into flaxy's head realizing all it's items were magical items that were simple crafting recipes. Thaumcrafts fun, and I love it to death.. And for magical mods that hinge on vanilla crafting...
  17. K

    Is "Blood Magic" Overpowered?

    Just learned that the hard way. I'll come up with a new design for a bit that's less trickly. This is going to be more of a challenge for myself to make this work.
  18. K

    There is a mod that should be taken in consideration

    that's a bit disheartening, but atleast you tried, and I do appreciate it.
  19. K

    Is "Blood Magic" Overpowered?

    but that's just it. This can be easily brought into high power. A fake player given a dagger to kill mobs on the altar could gather the blood needed for free power/ lava. One hostile mob covers the cost of a bucket of lava, the input could even then by made positive adding sacrifice runes to it...
  20. K

    Is "Blood Magic" Overpowered?

    Can I get thirty likes for this... Legit... It's why I hate it when people are like... "WIPE IT OUT AND MAKE IT ONE WAY OR THE HIGHWAY." Configs are love babeh. Use em.