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  1. M

    Applied Energistics wierdness

    agreed. it usually scales up with the TOTAL amount of space on the drive. (compare how much 1 individual item takes on each of the drives)
  2. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Thanks, man. I look forward to seeing what gets done. BTW, looking at the Custom NPCs mod again, I found this page. http://www.kodevelopment.nl/minecraft/customnpcs/roles/ The Banker/Transporter look interesting. Probably a bit cheap if you're playing with TC3 (Golems do the same thing as...
  3. M

    Applied Energistics wierdness

    On the larger size ME drives, individual items take up more and more space to store individual types.
  4. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Hey guys. I'm back. IRL has been....well.......hectic. Let's just say that over a 2-month period I had 2 separate nervous breakdowns that ended up with me missing weeks of work (oh, and my laptop's screen fried--new laptop woo). But I've turned my life in another direction, and life should be a...
  5. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Interesting discussion. Keep it civil, kids. I see anyone trying to shove anybody else into Schrodinger's possibly poisonous boxes, I'm calling a mod. Aside from that, have fun with the debate. I'm reading with popcorn as I work on the Redstone stage.
  6. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So I'm trying to start the Redstone Discovery.....decided I needed to set down once and for all names of the magics, and what their practicioners are called: Thaumcraft 3 magic is referred to as Thaumaturgy (Thaumaturge), Ars Magica as Wizardry/Wizards (Really into Terry Goodkind atm), Sorcery...
  7. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Not dead yet! I'm still working on this, but I'm working through some stuff IRL so stuff will continue to be slow, probably, for the next little while. that said--nearly finished with IronCore, and, thus, The Iron Village. I've completed work on the Fortifications section (Officers! Cleaned up...
  8. M

    Trouble making rum

    Negative, negative. It just impacted on the surface.
  9. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Lol, thanks. BTW I made up a color-coded list on the wiki of the mods, separated by what I consider their category to be. It's obviously subjective to each player, but this is how I consider them. Portals, etc all being more magic than transportation (which is mainly rail mods). Categorized...
  10. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Okay, back to work on this (no, really). And before I get started, I'm going to give you guys a list of the mods I have installed in my Kingdom Pack. I will not be releasing this as a mod pack for the general public, but I am willing to help people out with configs on an individual basis if...
  11. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm sure there are a lot of people who'd want to. Right now my main concern is space. I'm going to be trying to get around that by teleporting people/having people walk quite a ways away from the spawn/other players, but give them a Dimensional Door that links to a Dimension Nexus, for easy...
  12. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    hey guys, yeah, haven't posted in about two weeks, but I was getting majorly burned out, and managed to catch myself before I was totally fried. I don't know if this qualifies as "something big", but I'm working on a private 1.5.2 mod pack that can go up on a server to host a bunch of people...
  13. M

    A REASON to have Roads

    It can have Silk Touch, Fortune (I think), Auto-smelting, run on IC2 power......and this is BEFORE enchants.
  14. M

    Forge: My list of grievances

    so.....God won this debate? :P
  15. M

    Forge: My list of grievances

    that may be PART of the reason, but IMO the REAL reason that most devs (whether mod, publisher, indie, etc) choose to have closed betas as opposed to open betas are because of people like me who take the betas and play it like it was the final version, and don't submit many bug reports, and may...
  16. M

    A REASON to have Roads

    so has anyone else tried out Tinker's Construct's Brownstone Roads? It seems like it doubles your speed (Sprinting speed while walking, fun fast Sprint while Sprinting). It's nice to have a reason to have roads besides aesthetics. For those wondering, they're made by pouring Molten Tin over...
  17. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Quick Mini-update: I've added 4 new VIP NPCs: The Professor, the Shaman, the Machinist, and the Farming Guild Leader. I don't have any way of representing them, so use your imagination. These are in addition to the Commandant and the Mining Guild Leader. Together they form Voltron your Village...
  18. M

    I propose a name change

    But in saying that the world should be nothing, you have introduced something (in this instance, the idea) of nothing, thus it can never be nothing! You fool! You've created a Paradox that could destroy us all! Quickly! Build some shelters! They each need 10 Iridium Blocks to be effective!
  19. M

    I propose a name change

    Agreed. I haven't played much Gregtech yet (I know, I am very much ashamed. I am prepared to be cast out into the Nether for a week with only wooden weapons and no armor, the standard punishment), but I have nothing but respect for Greg.