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  1. K

    Thermal Expansion Status

    Holy crap everyone, you can let this thread die, it's okay. ;) I also agree with the sentiment that there are other mods that fill the same basic functionality as TE. I think I could make a fair argument about the elegance of the alternatives, but I'd outright lying if I said there weren't...
  2. K

    Thermal Expansion Status

    In AND Out isn't really feasible. The new cells are already sided for In OR Out however. Conduits will be losing their in/out logic, there's no need for it. Something either produces or consumes on a given side, it shouldn't do both.
  3. K

    Thermal Expansion Status

    Yup, the conduit networks are a single huge pipe. Machines are ignorant of them. It's also trivial to enclose BC's system inside my own, it's just an issue of me not wanting to do it - the API I posted somewhere back in this thread would actually function flawlessly as a universal system...
  4. K

    Thermal Expansion Status

    Holy crap. Anyways, you're batting around .500 with some of that stuff, but you got the salient points. In general, I avoid tracing and packet routing at all costs - tracing only ever happens during a network rebuild. Blutricity is indeed a lot like real electricity, and while I admire Elo for...
  5. K

    Thermal Expansion Status

    Well, in the strictest sense, combustion means exothermic chemical reaction. Without being super pedantic and invoking e = mc^2, it really is chemical energy. Breaking the chemical bonds of fuel releases heat, which then drives the engine via a thermodynamic cycle.
  6. K

    How can I figure out what is sucking the power out of my Redstone Energy Cell?

    As far as machines go, the TE ones are more expensive across the board compared to IC2's, even in terms of energy cost, and even then - the only real valid comparison points are the Furnace/Pulverizer, any similarity begins and ends there. With regards to the accumulator, it only pumps water...
  7. K

    1.6.2 equivalent mod of OmniTools?

    Yep. I am absolutely sure. It's definitely worth it. :)
  8. K

    1.6.2 equivalent mod of OmniTools?

    It'd be very easy to add tool functionality into Forge, and it would also be ignored by basically every mod out there. Why? You aren't going to make an interface that everyone is happy with. Look at wrenches and crowbars. Look at how Greg thinks wrenches should work. Look at TE's dismantle...
  9. K

    1.6.2 equivalent mod of OmniTools?

    It took me less than 3 minutes to get around Greg's limitation, and the current release of OmniTools should work fine, unless he has gone back and changed it again.
  10. K

    Thermal Expansion Status

    The merger of tech and magic is part of the idea behind going with Redstone Flux as a system - Redstone itself is basically fairy dust already as far as vanilla Minecraft goes. If you have MFR installed, drink some Glowstone and then a few blocks of Redstone - I'm all for Redstone having some...
  11. K

    Thermal Expansion Status

    Will have to get back to you on that. Not sure I have the time right this second to articulate all that. But the short of it is that there are a lot of reasons that UE didn't catch on, both technical and political. I don't know about "a lot" of power generation. TE frankly doesn't use THAT...
  12. K

    Thermal Expansion Status

    From. RF -> other stuff. Inverter feels more appropriate than rectifier here, despite "flux" having a traditionally AC connotation.
  13. K

    Thermal Expansion Status

    Once IC2 stabilizes a bit, we'll see. I don't have any real objection with providing conversion to EU. I'm hesitant to allow for bidirectional conversion on both of them, since that effectively recreates Power Converters, which isn't the goal. Kinetic and Electric Flux Inverters are probably...
  14. K

    Thermal Expansion Status

    I'd be lion if I said I didn't like the image. Doubt it'll happen though, sorry, no matter how much pride I put into the mod. (Sorry, that was horrible.)
  15. K

    Thermal Expansion Status

    Actually, it's made for myself and some friends, nobody else. I'm willing to provide config options where possible, but at the end of the day, if there's something I don't want in the mod, it doesn't go in. It just happens that the things I like resonate well with a lot of people.
  16. K

    Thermal Expansion Status

    Unfortunately, after further discussion and inspection, the new MJ system is so tightly coupled to itself that the two keyword change doesn't quite work - we'd need accessors and interfaces, which is not the goal. Regrettably, it's trivial to send MJ, but Tile Entity memory footprint is more...
  17. K

    Thermal Expansion Status

    Small update for everyone - if the BuildCraft guys are willing to change two small keywords for me, I can remain fully compatible, and it's a compromise I am willing to make. So we'll see. :) EDIT: While *also* supporting Redstone Flux. It's literally a two keyword change and it would be awesome.
  18. K

    Thermal Expansion Status

    Alright, so after talking with a lot of people over the past few days, we basically feel that the switch to a new power system is a good thing. Technical benefits aside (though it does make the code way cleaner internally), the overall feeling seems to be that a new power system isn't...
  19. K

    Thermal Expansion Status

    A reversible pump has been in the works since I started the Fluid System. However, I don't have a great desire to make an autominer that works anything like a Quarry.
  20. K

    Thermal Expansion Status

    I discussed typing it, and then you'd end up with something like an EnergyStack class - it would very much be a fluid analog at that point. It's a bit overkill though. This is actually sort of an interesting issue - it's very easy for me to have my devices output MJ, it's just difficult for...