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  1. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Honestly, there are 3 groups of people whose opinions I really care about: -Close friends/family -Colleagues/academic peers (definitely my advisor) -Whoever I'm sleeping with Outside of those, I just don't really have the time/energy to take things personally, good or bad. I'm a pretty all-in...
  2. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    This right here. I seriously could not agree more. Your phrasing might have come off as a bit harsher than intended, but I didn't take it as such. It's too easy to put the wrong emphasis or tone on something that you read, and people may have done that. Anyways, /salute.
  3. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    KingLemming - Mastermind Zeldo - Enforcer Myrathi - Technician Cynycal - Ghost Undisclosed 5th member for various reasons. This may or not be a Payday 2 reference. At this point, the majority of the codebase was written by me, but it's probably coming up on a 65/35 or 60/40 split - Zeldo has...
  4. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Well, in my mind - Blaze Powder is necessary for some things in TE, and that would normally preclude Peaceful mode. Hence, thanks to ~Flux~, you can turn Glowstone into Blaze Powder. Justify the alchemy/chemistry however you like. :) Optionally, I guess we could add a Blaze Flower. I won't rule...
  5. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    When TE first started, you are correct, the "Expansion" in the name was a pun. It was meant to save BuildCraft. Circa 1.2.5, BC was on the way out. I rather liked BuildCraft and didn't want to see it die. Hence, I wrote an expansion for it. And for a long time, I did assume that BC/RC/Forestry...
  6. K

    What would a 1.6 post-BC power gen world look like ?

    It's in the API, yes. https://github.com/KingLemming/CoFHLib/blob/master/cofh/api/energy/IEnergyContainerItem.java Will be supported by TiCo and MPS at the very least, in addition to TE.
  7. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I would argue that the success is because the mod just works and doesn't wreck servers. Go back to the days before TE existed and let me know how many modded (BuildCraft) 50+ player servers were running at 20 ticks. The answer rhymes with "hero." Play a world with only TE. Suddenly, nothing is...
  8. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Strictly speaking, AE is still going to remain the best option for items, as it does not deal with actual item movement. BC pipes are incredibly cheap (read: free) next to Itemducts, and can certainly pull out a stack at a time. So this whole debate has been a bit confusing for me. As far as...
  9. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Conduits will never support MJ suppliers unless said suppliers also happen to provide RF. There's a chance that conduits will provide MJ and act as inherent converters, but I'm not fully sold on the idea. It feels a bit disrespectful to BC. I'm not saying it'll happen. I'm also not saying it...
  10. K

    Thermal Expansion Status

    I'd pack up and leave the community entirely if we ever got to this point. There's just no compelling reason to start the Fork Wars simply because real life crops up from time to time.
  11. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Just to be really clear on something here, these things are Zeldo's babies. He's done 100% of the work on ItemDucts. I've tweaked the render a bit, that's all. For the time being, there are no Ender-based upgrades planned for conduits. Tesseracts already fill that role. And as has been...
  12. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Textures as you see them are entirely temporary and state changes will be obvious. We have color blind support on our GUIs; we're on top of this, don't worry.
  13. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Machines are changing a bit, but nothing "new" offhand. An automated Lexicon might make it in. We'll see. Currently we have 3 dynamos - Steam, Magmatic, Compression. Yes, yes, and yes, respectively to those mods. No extreme power producers at this point - the mod just doesn't use quite...
  14. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    They do not connect to pipes, as we can't think of a use case for it. There is a glowstone-filled version which items travel through a bit faster.
  15. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    We also have opaque versions of both Itemducts and Fluiducts - they connect normally to the windowed versions, except do not send packets and do not need to render anything. As with the rest of TE, server owners can disable whatever they wish. So if lag is a concern, it can be handled on the...
  16. K

    Thermal Expansion Status

    Tesseracts are staying in TE, but they are being redone on the backend to support integration from lots of other aspects of the mod. There's a chance that Tesseracts themselves will be "nerfed" in the sense of having their tech-tree progression manipulated. But the efficiency part stays. Ender...
  17. K

    Thermal Expansion Status

    I saw this the first time. Your assumption is wrong. I also don't really care about what people do or don't want to see, I just post things and if people like 'em, great. Streaming or YouTubing development would slow the entire process down to the point where TE would never release, ever.
  18. K

    Thermal Expansion Status

    18/36/54/72 slots. Creative is a special case - it really only has 1 slot. Each tier is harder to destroy than the last, but even the first one is not "soft."
  19. K

    Thermal Expansion Status

    IronChests are bigger, always will be. Strongboxes, however, are portable - they retain their inventory on a Dismantle (sneak + wrench). They are also very hard to destroy, and very secure. :)
  20. K

    Thermal Expansion Status

    Absolutely agree. That's why TE is going in a slightly different direction. ;) Tech mods have been done to death. Magic mods are getting there. We're slowly moving towards a middle ground; a blend of the two. Mine-punk, if you will.