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  1. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    An implicit assumption we make is that a given side either outputs or inputs energy - this is why conduits are no longer sided, but Energy Cells are. There's no great way to handle something that does both without changing conduits back to the blue/orange thing. So what is happening is that you...
  2. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Offhand, I'd recommend allowing for configurable conversion. Your ratios are accurate, but I myself am not sure if I agree with them being used as such - the 1600:4000 original ratio is pretty flawed in general - RC's boiler moon math in particular goes against this, as does my own Steam Dynamo...
  3. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Try the "Combat" creative tab. ;) I've tried to be consistent with where weapons and armor go. I may add them to the TE Tools tab if it's a source of confusion, however.
  4. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Fluiducts and Itemducts have Redstone Control now. ;) Filtering too! But EnderIO is still really awesome, yes. Glad you like the mod!
  5. K

    Tinkerer's config

    Update TiCo. For whatever reason, they're adding tons of fluids and blocks, and frankly that's not a good thing. :/
  6. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Cryotheum will be added next week. Compression Dynamo runs on fuel, biofuel, ethanol, liquifacted coal, and oil. Coolants are Water and Cryotheum. Dynamos: Textures are temporary, but I'm not big on animating them since TESRs are not super client friendly. Possibly an animation *option*...
  7. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    The Leadstone conduit texture is absolutely intentional. Look at the recipes, maybe play survival. ;) That side is the face. Kind of an important thing for the config tab, otherwise you wouldn't know which side is which, relative to the face. It's also an energy meter and allows you to see the...
  8. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Update BoP to the dev version. Sorry about that, can't be helped.
  9. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    AE and MPS are on that list as well.
  10. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Not in 3.0. We have some mothballed things that are returning from limbo in 3.1, however.
  11. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    The texture will likely be animated, but I want to minimize the use of constant openGL updates. It's also not a simple option for us to support - that would literally be making two very different models and renders and changing what gets registered. The other benefit of doing it this way is...
  12. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Well, sort of. That's a temporary thing. In the interest of TESR avoidance, I'm redoing the render on dynamos. They won't have any fancy moving parts, but they'll still look nice.
  13. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Steam Dynamos will accept steam from external sources. Or, they can generate it internally, given solid fuel and water. Tested and working with both RC and Factorization.
  14. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Notice the selection box around the top pattern? ;) Select the slot, then you can either load the recipe into the table (grid button), or save the current recipe to the schematic (check). The iconography on the buttons will possibly change.
  15. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Yes, that hasn't gone anywhere. You now just have another way of making Schematics to use in that as well.
  16. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Hrm. Yeah, sure. I have an idea.
  17. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Functionality? Yes. Cost? No - the Project Table is way cheaper than this thing. Each of these is 4 tin and 2 copper. However, they have 3 schematic slots that you can read/write with, and they can be Dismantled and keep their inventories. Also, they can be set to public/restricted/private...
  18. K

    1.6.4 Liquid Fuel Boiler fuel changes.

    Just figured I'd throw in my 2 cents here - no single aspect of a mod is balanced in a vacuum. On the surface, some of this might seem a bit heavy handed, but frankly the additions of the Oil Biome and renewable Oil Springs offset a lot of it. You just need a bit more infrastructure than you...
  19. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Please don't. A dissenting voice is a good thing. The political climate in the US right now is basically a result of forcing out other trains of thought. And while TE isn't a nuclear-armed superpower (yet), I'd like to be sure that concerns and comments can be aired. It's not unreasonably...