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  1. K

    How can I get Extra Utilities pipes to work with restricted strongboxes?

    There's not really a good way to handle this I'm afraid, short of adding transport which also has permissions. Which, ehh, maybe.
  2. K

    Thermal Expansion 3.0 Tesseract Energy Cap?

    No limit and no loss. It's a unified point in spacetime. Stuff goes in, stuff comes out.
  3. K

    What happened to this cable?

    To be fair, there are reports that TE3 conduits are doing this sometimes too. It has something to do with a mod which is bypassing the normal chunk load/unload procedures. That may be the case here.
  4. K

    Spacetoad is back to modding

    As long as Minecraft is single-threaded, the answer to this is always yes. Every point counts. Also, that benchmark *definitely* depends on the tile entities.
  5. K

    Spacetoad is back to modding

    Problem with this is that it's sort of going "Hey let's compromise! Well...actually YOU compromise. Well maybe not compromise, you do this." It is beyond trivial from both a code and computational resource point of view to support RF. The same can't be said of MJ - there *is* a computational...
  6. K

    Spacetoad is back to modding

    No, I wanted something else entirely. What went in was another way of achieving the same basic goal while keeping the system entirely as a restricted walled garden. I didn't ask for that. But again, none of this even matters. RF is here, it's staying, MJ is here, it's staying. Difference in...
  7. K

    Spacetoad is back to modding

    To be *really* fair here, any difference in lag is actually quite minor. Server-side, I know CJ redid BC engines to be much better and send far far fewer packets. TESRs aren't too bad either, in all honesty - I just know some people who run *very* low end machines and I try to help them out. TE...
  8. K

    Spacetoad is back to modding

    The nature of the BC API means that it is onerous to accept MJ, from a memory/CPU perspective, and yet trivial to send it. It would likewise be trivial to add an RF compatibility layer on top of something that already accepts MJ and it would cost 0 additional memory to do so. And as far as the...
  9. K

    Spacetoad is back to modding

    Technically, this isn't *quite* right. Certain conduits have a buffer, and the buffer is 6 times the throughput of the conduit. So, 60k RF on the top-end ones, but not every conduit in the grid has a need for a buffer. ;)
  10. K

    Spacetoad is back to modding

    Swing and a miss. RF is push-based. The difference being that it doesn't force a doWork call on you upon reception, or a required loss. It's a freeform API. Having to call useEnergy to convert from MJ internally is a kludge - it means that the received MJ has already been stored, passed through...
  11. K

    Spacetoad is back to modding

    On the interface level, I agree - but you actually grab the PowerReceiver, not the Handler. The assistant to the helper gremlin, as it were. And the under the hood code involves the various deputy and sub-gremlins - the safe time trackers, perdition calculation, the required doWork call, etc.
  12. K

    Spacetoad is back to modding

    Alternatively, removing the final keyword - what was actually requested - would have done this just as well. EDIT: This is getting off track from the real point of the topic, and I apologize for contributing to that. Welcome back, SpaceToad.
  13. K

    Spacetoad is back to modding

    For point 1: Okay, so to receive BC power, you must have a PowerReceiver. This is non-negotiable. End of story. Awesome, so you just add one to your class, and store in another structure or another type of energy? Oh no wait, it's private to PowerHandler. Also non-negotiable, end of story...
  14. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Technically this is an inconsistency on the part of the chisel, but I can probably rework the Infuser to prevent it.
  15. K

    Why don't people like IC2 anymore?

    Er...huh? TE adds Dynamos, not another mod.
  16. K

    Spacetoad is back to modding

    I actually had almost no influence on the BC API. It wouldn't look ANYTHING like it does if I did. The problem is that ultimately, the restricted design meant three things: 1) MJ-based Tile Entities use an additional 100+ bytes of memory that is flat out unnecessary. (Compared to RF) 2)...
  17. K

    Why don't people like IC2 anymore?

    Yes and no. The problem is that equating difficulty with tedium and punishment is incorrect. TE isn't really easy - it's intuitive. There is a world of difference and people seem to conflate them. Not really an FOTM. Other mods exist which are "easier" but the real appeal is that you can run a...
  18. K

    Are Energy Conduits Buggy?

    If this "fixed" it, the problem was never the conduit.
  19. K

    Thermal Expansion liquiducts not showing but still there

    b11b and 3.0 have fixes to counteract the railcraft-induced block behavior, though it can't repair all worlds. In this particular case, updating will cause your ducts to once again show up. Update early and update often.
  20. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Aaaaaaaaand....3.0! Merry Christmas. :)