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  1. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    I've seen circlejerk situations on both sides. That is honestly one of the saddest things about flamy discussions in the MC community, because it almost always ends up like this, otherwise known as a circlejerk Definitely. Reika has a right to do whatever he wants. However, that doesn't mean we...
  2. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    I'm not saying you should do this, nor should you be pressured into anything, that would just lead to bad blood. I'm saying this is the ideal solution. If a pragmatic solution comes up that can approximate this one that would be what you should go for. This is a skeleton of a system that needs...
  3. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    That is addressed at the top in that those problems of people not liking you would most likely not have existed if you had started with an open license. I myself do not know how to form a union of the two approaches if we take a look at the past. That is probably the hardest thing to solve with...
  4. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    I misinterpreted your counter-argument. I thought you were talking about defaults, not about PRs being pulled. I also agree defaults are best in the hands of devs. I think PRs could be given a voting mechanism where once it reaches a certain amount it is automatically pulled in. The problem is...
  5. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    Thank you for thinking my reply is clever :p There will always be friction, but identifying the perfect solution and striving for it is how progress is made ;) This is actually the hardest to answer. The first solution would be a re-design of the config system to set defaults to what is most...
  6. Strikingwolf

    RC/ReC/ElC/CC Policy Changes

    Best Case Scenario: The person re-creating your mod instead forks it and submits a pull request to your mod. You don't get your feet pulled from under you If configs exist for the old mode and the new people can choose the experience they want (in Reika's case RF-compat or no RF) Your ideas are...
  7. Strikingwolf

    [GAME] Cardwolf the 2nd

    Can we have a link to the signup and rolesheet in the op? Just for convenience
  8. Strikingwolf

    [GAME] Cardwolf the 2nd

    I discarded 27
  9. Strikingwolf

    [GAME] Cardwolf the 2nd

    We can vote a nobody right?
  10. Strikingwolf

    Clipboard.

    https://github.com/Strikingwolf/LearningHaskell/blob/master/src/math/Math.hs#L29 Fibonacci sequence stuff? My life, every day Besides, when I'm watching anime... but that's productive, isn't it? Tau is better you heathen e^(i tau) = 1
  11. Strikingwolf

    Hello everyone!

    o/
  12. Strikingwolf

    Exedra pulls out the deck again for cardwolf [SIGNUPS]

    /me twiddles thumbs
  13. Strikingwolf

    Hi. I'm Tejo22. Period.

    o/
  14. Strikingwolf

    Clipboard.

    sterns = map (stern' 0) [0..] where stern' :: Int -> Int -> Int stern' acc 0 = acc stern' acc 1 = stern' (acc + 1) 0 stern' acc n | even n = stern' acc (n `quot` 2) | otherwise = let m = n-1 in stern'...
  15. Strikingwolf

    CraftingTable IV -The successor of the famous CraftingTable III mod

    Either or, but you could use lazy tabs and caching to reduce the slow down (Or if Java had it and @Pyure didn't kill you for it...TCO)
  16. Strikingwolf

    CraftingTable IV -The successor of the famous CraftingTable III mod

    Expanding on this, if a machine is nearby that could also allow things to be crafted with machine, with time reqs ofc
  17. Strikingwolf

    CraftingTable IV -The successor of the famous CraftingTable III mod

    I would guess you would have to add support...@Elec322 you should make an API so that people can register their crafting handlers