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  1. J

    What on earth...(MF2)

    While MJ will in theory work it won't work very well, you need to place the openblocks tank next to the pump not above it. And it's actually more efficient to right click it yourself(you'll get the air quicker than a dynamo would). It won't collect it everytime you click/it pumps but after a few...
  2. J

    What on earth...(MF2)

    Drum would probably need to be placed above/under an air pump since they only accept fluids from those directions, i believe. And no you don't need a gas turbine
  3. J

    What on earth...(MF2)

    That's what this topic is about, and I just told you, you need to be in a cave with the natural gas :p
  4. J

    What on earth...(MF2)

    Place some sort of tank next to an air pump (inside a gas pocket). Then either power the pump with RF, or right click it. This will suck up the air around it, and place it inside the tank. You can then bottle up the gas by right clicking the tank, or however the tank needs to you get at the fluid).
  5. J

    ftb monster - what replaced red power 2 pumps?

    That doesn't do a large area, it only does one block :p
  6. J

    Lag in SSP? WTF?

    That's one of the configs that got messed up in 1.0.6 ;), I believe, which is why those issues would be back for people :p
  7. J

    What on earth...(MF2)

    Yeah those effects are what you get in a Mariculture Natural Gas Pocket :p. Unlike Emasher's natural gas, mine isn't flammable(yet, maybe) :P
  8. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    That's a known bug on my end, will be fixed in a future update. It's too minor to care about. What use do you have for more than one unbreakable boat :p
  9. J

    FTB Monster meteors

    Heh not worried :p
  10. J

    FTB Monster meteors

    As much as I dislike it... It's best to use the COFH gen for it anyways, since the pack is using ATG. ATG doesn't generate river biomes(I've heard), so my limestone/rutile wouldn't generate anyways. (Unless added to other biomes, and even then would probably end up being rarer than intended)
  11. J

    What mods disable Crevasse & Mineshaft WorldGen?

    Something must be different about your setup... The only thing those settings ever have an issue with is ATG(but even then, it just causes severe lag). BOP, Vanilla worlds all handle it fine. On normal Forge, it literally does what it says on the tin... And only affects those in ocean biomes...
  12. J

    FTB Monster mod pack listed - What do you think?

    http://forum.feed-the-beast.com/threads/monster-1-6-4-beta-bug-reports.36941/page-6#post-509993 (seems to have fixed issue for a couple people)
  13. J

    Unsupported Monster 1.6.4 Bug Reports

    Yeah, it is peculiar that those would cause runtime lag, since they should only really be being called on worldgeneration.
  14. J

    Unsupported Monster 1.6.4 Bug Reports

    Could those of you, with the problems with Mariculture + ATG, change the following settings in the mariculture config folder in the worldgen.cfg file to false, and let me know if that in anyway helps? (It may not, just a wild guess, since this stuff messes with the default world generator, and...
  15. J

    Getting started in Magic Farm 2

    Make a sifter, and throw dirt, tall grass, wood, grass, saplings, or raw/rotten meat on it(though probs not good idea to throw away your food) :P.
  16. J

    Getting started in Magic Farm 2

    Catch some fish with Mariculture Reed Rod/Bait, and make some fish meal :p, works like bonemeal.
  17. J

    G'day

    Howdy there! joshie here, thought it was about time I signed up here ^_^.
  18. J

    What are your gripes about the start of Modded Minecraft?

    This topic is highly suspicious!
  19. J

    Do You Ever Cheat?

    I only cheat.
  20. J

    Hey mod authors and modders

    As a mudkip, you're very well suited for the mudpack kaiomann :)