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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey everybody. So on the official IT2 server I've managed to somehow get my base to stay game loaded all the time even if I don't even log on after a restart. This is 100% unintentional and it's causing issues because the chunks that load pulse and grow outwards in a timed pattern like so...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You get tiny cinnabar dusts from the ore washing route. I have more cinnebar dust, mercury, and rare earth metals than I know what to do with so I end up still washing my redstone dust in a crucibal because it's the fastest. I really should get around to building that SAG mill... I also need...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you are running a IT2 version 3.1.9 through 3.1.11 there is a bug with minetweaker scripts that require you to load into single player before joining a server to see accurate recipes. This was fixed in 3.1.12 and newer.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If only your coolant cells were colder. Like way, way colder. Maybe so cold like the vacuum of space (contained in frost proof casings of course).
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, and you're better off if you put the empty cans into the machine before you add the lapis so it fills them as it processes. Otherwise you gotta dink around and pump the coolant out and back in again to can it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You need the IC2 Solid Fluid Canner in enrichment mode. For some reason NEI doesn't have the recipe for this.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Processing coal ore is the only one that comes to mind off the top of my head.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ender Rift wand focus works basically identical to the ender pouch. You need Thaumcraft for it though :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ender chest is handy also if you craft an Ender Rift wand focus. I use mine to keep extra charged wands and warded glass for when I go on a node jarring spree.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Miser's Pearl from TC, when thrown in a direction, will gather all of the items on the ground there and return them to your inventory. Useful for mining in the nether while flying so you don't have to keep flying down to collect your ore.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I added to a GitHub issue for Magic Bees regarding the Magic Apiary. I also made a GitHub issue for Blue Power Auto Crafting Table being very resource intense, even if it's not in use. (We removed majority of auto project tables from the public server because of the TPS drop caused).
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm using Gendustry (thus my insatiable need for mutagen....) I'm one step away from Aer bees now and will resample all my bees with fastest production then. Currently they are all just "fast".
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, it's not so much the crafting or automation of the alvearies that bothers me. I've bred Chestnut trees with forestry so that seed oil isn't an issue. I've got 4 LV centrifuges to sort out bee combs. It's that I can't seem to produce enough royal jelly to build the alvearies I want and to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Been breeding a lot of bees lately, and I'm to the point where I can get Vis bees now. Before I go down this path, do Vis bees even matter in TC 4.x? Looking specifically at Empowering bees to grow some nodes and Rejuvenating bees near my wand recharge pedestal area. Also, I built 2 magic...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Today we learned that building a malis door using Compressed Iron Blocks is a bad idea :( http://pastebin.com/zZN6Hj5G
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For EU from steam you use GT turbine at LV. You use 4 LV GT turbines into a MV battery buffer for MV. For HV skip the GT turbine and use a RC turbine. It's significantly more efficient. By HV you should either be off steam (nukes, biofuel, diesel), use the RC turbine, or build a large GT...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @nonamefhh Try battery hulls for electrum aspect. I ended up having to do about 3 knowledge fragment researches to get everything.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm looking for an Online Player Detector. I believe it was in IT2 2.x, but it looks like TubeStuff is no longer included in the mod pack. Is there any other way of accomplishing this function (emit redstone signal when specific player is online)? Or is it possible to add TubeStuff to the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Has anyone used Magic Apiaries in conjunction with the Vis Apiary Booster? I just got to Supernatural bees and am on the cusp of Arcane bees, so I should be able to make these magic apiaries soon. Just wondering if it's worth making all these arcane bores to get the vis booster or not and how...