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  1. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Well, construction works so I'm gonna go with that. If it ain't broke, don't fix it. The only issue is Forge turns the text red because the version numbers don't match. Beyond that, though, I haven't had any problems. The only main issue is that structure packs don't exist anymore (I can't find...
  2. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So I kind of re-discovered Mr.Crayfish's construction mod and, after some messing around, have declared it safe for 1.7.10 and mods (because I successfully used it to build a copy of a building I made using witchwood planks, logs, and illusion blocks) even though forge will complain a little...
  3. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Looking forward to it! Thanks, y'all!! (I was raised in the southeastern states surrounded by cow pastures and patties)
  4. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Thank you both! It's not on the list because I had never heard of it. I'll check it out and if it's something I like I'll add it to the list (which is mostly mods that I'm trying to keep in mind so I can write for them).
  5. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    The gist of it is that there's going to be building and crafting aspects for all parts of the challenge (core, tech, magic, other). That means that in order to do various things, it would be best to build various structures related to accomplishing that task. What i'm basically asking of new...
  6. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Hey guys! Thought I would come by to let you guys know that if anyone is interested in helping beta-test my challenge (I need player experience to help me write the modded portion of it), it would be highly appreciated. I've got enough people testing the challenge in vanilla. I need people...
  7. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I think it's set to vanilla because the modder probably doesn't know how to expand that into interactions with more than a few types of crops (especially given that most food mods have their own way of handling things like seeds). You also have to remember that the mod is still a WIP. Many of...
  8. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So the long and short of it is that, to me personally as a challenge adapter/author, I find AW2 does it better.
  9. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    The issue I have with Millienare is that it adds so many warring factions that if you choose one you're almost immediately in someone else's black book. Minecraft Comes Alive is cute and silly, and I don't think there's a way to fully control all the NPCs and make them do what you want them to...
  10. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I like the idea of having the ships partially submerged just because it seems more natural. If you want to use a mod that allows you to move structures, go ahead. You can then provide that in the reasoning for why you decided to not have it submerged. I won't mind. Most players, though, either...
  11. Monarch_of_Gold

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Hey, maul! Post looks great! Just thought I would let you know that, um, you kinda forgot a "d" in the word "modded" when you made the title for the link to my challenge. Thanks! What are you referring to with needing 3 posts to expand into? Are you planning to have integration for M-FCB/FCB...