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  1. M

    Interesting view outside my base window ...

    Is that vanilla worldgen? Is that Mekanism armour?
  2. M

    steel ingots?

    Try the Mekanism Metallurgic Infuser or Tinker's Steelworks big oven thingy. Also TE adds Induction Smelter recipes.
  3. M

    What's new in modded minecraft today?

    Is the plural of Lego really Legos? That just sounds wrong to me.
  4. M

    [1.7.10] [Forge] BloodMagicHacks b1.0-2

    Nope, just this one.
  5. M

    COFH World Generation User's Manual

    Brilliant. This'll really add to my modpack.
  6. M

    [1.7.10] [Forge] BloodMagicHacks b1.0-2

    You're missing the point. This is cheaty and, as you say, hacky. This is not an appropriate mod to release, let alone continue to update. Cease and desist.
  7. M

    COFH World Generation User's Manual

    Is it doable to make ore spawn in specific biomes?
  8. M

    What's new in modded minecraft today?

    Nice to see CJ adding TE4 support.
  9. M

    Werewolf organisation

    No, I'm next as I was due to host the last two, but I went on holiday. I hope that's still alright with most.
  10. M

    What's new in modded minecraft today?

    They're not for me. The colours are a bit too solid.
  11. M

    1.7.10 FTB Pack News

    Hahahahha. You make me laugh puny human.
  12. M

    [1.7.10] [Forge] BloodMagicHacks b1.0-2

    Joking? What's a joking?
  13. M

    [1.7.10] [Forge] BloodMagicHacks b1.0-2

    It also has Black Jack and Hookers. But in seriousness, I could have only made that mod thanks to @CatDany making his mod OpenSource and unleashing it upon the world for us to enjoy. My mod was 98% your code! I just changed it so you have 1 health instead of 6. Fairly trivial. There's no need...
  14. M

    What's new in modded minecraft today?

    I voted for the entirety of the top 6. I hope that's alright. TBH The mod that needs texturing the most is one of the ones I didn't vote for, GregTech. Has anyone actually looked at that mods textures? His April's Fools ones were better.
  15. M

    Recent Events Discussion (RED) Thread

    True, but I can't help but feel it didn't need to be this way.
  16. M

    [1.7.10] [Forge] BloodMagicHacks b1.0-2

    Hmm. This seems pretty damn useful. I'll install it then. *drags and drops* Hmm. It appears not to load. Hmm. "Duplicate mod file found". That's odd. Oh, it appears I have already installed this mod, it's named slightly differently. You see, where your mod is called...
  17. M

    Recent Events Discussion (RED) Thread

    They rewrote it, they didn't port it. Whilst rewriting it they've added features that prevent you from doing many things included in modpacks. When I say compatibility I don't mean Aether Bees, I mean the ability to install an additional mod with the Aether II and just be able to play it in its...