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    Werewolfs of Wakkerdam game (Game Thread)

    Switch Vote Lethosos @VikeStep: I thought that day end was at a different time than it actually was. My apologies. In addition, I had very little time with my phone. There's this little thing called "Real Life" that I sadly have to keep up with, you know.
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    New Version Checker Mod

    It is not our job to enforce how a mod author uses a framework - never mind that it ruins the fact that we're trying to let a mod author use whatever system that they want, be that the webapp that we provide or CurseForge or their own server - but it's also too much work for us (I'm not going to...
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    Werewolfs of Wakkerdam game (Game Thread)

    I don't have time to read what's happened yet and I might not be able to until tommorow; Antismite Pyure until further notice.
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    Forum Moderator Applications

    I as well accede to this.
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    Werewolfs of Wakkerdam game (Game Thread)

    I play a cornet, which is like a trumpet but not really like a flute except in the fact that it's also a musical instrument.
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    Forum Moderator Applications

    I second @Padfoote and @Gideonseymour.
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    Recent Events Discussion (RED) Thread

    Also MCF, and while MCF is really, really on the ...not great... side of the community, it is the majority of users.
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    Politics Discussion

    Because I'm actually attempting to keep up to date on what's happening with the TPP, good job on that joke. :p
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    Werewolfs of Wakkerdam game (Game Thread)

    Do I detect Calvin and Hobbes? :p
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    Werewolfs of Wakkerdam game (Game Thread)

    Nobody for Death
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    Blame the person above

    blame(forum.users[:CoolSquid], "Not using code") puts "...yes, we're back to this again."
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    Content/Cross-Mod Compatibility in Forge/A Forge Sister-Mod?

    Adding any of them would produce this result. This would discourage new modders from ignoring the community and making it anyway. "There's already a mod for that" is an argument that I hate, and I'm attempting to get the MC community over its aversion to multiple mods with the same purpose.
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    Content/Cross-Mod Compatibility in Forge/A Forge Sister-Mod?

    It's a bad idea because it discourages developing an alternative.
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    New Version Checker Mod

    You are correct.
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    New Version Checker Mod

    I figured that the popup would have a "more info" button alongside the close button. For one mod, "Mod <x> has a severe issue, you should update! (close)" and for more, "<x> mods have severe issues. (more info) (close)"
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    Content/Cross-Mod Compatibility in Forge/A Forge Sister-Mod?

    Missing the point. Integration with NEI kills the design of some mods.
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    Content/Cross-Mod Compatibility in Forge/A Forge Sister-Mod?

    There are some mods that work on mystery - with Thaumcraft, if you go through wikis to figure out how to do things (well, apart from the basics), a lot of the fun in playing is removed.
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    New Version Checker Mod

    That's wonderful. I don't really care, but I'd like it if your world gets corrupted due to this so I can say "I told you so."
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    New Version Checker Mod

    No. That isn't happening. There is no reason to disable standard warnings, as they are completely nonintrusive and are similar to the mods button built into Forge. Severe updates maybe; I'll discuss that with my team, but @TomeWyrm is very correct. Severe is intended for issues that, if we...