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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Should be fixed in the update, if I snuck it in in time. Thanks!
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    The torches you start with are chiseled, and yes they are suppose to not give off heat. To get a torch that will keep you warm you will need to make normal ones. I also recommend moving around the first day till you find someplace that is not super cold to live, the game often starts you in a...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Not exactly, I'm still working on the quest lines, and I think the tweaks I plan to make to the drop rates should close that gap a bit. Yes the not coming with enhancements of any kind is on purpose
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Nothing early game, but I think I will add something just for that because I do miss that function myself.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    No, Tinker's Construct will never be added to this pack because it does not fit the theme at all.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I always end up disabling inventory tweaks so I didn't include it, figured it's an easy add if you want it. Thanks for pointing out the grammar and spelling, I can use all the help I can get with that. I noticed that the large ghasts were not shooting fireballs, but I figured that if they were...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Sounds like maybe a bad install, try reinstalling is the only thing I can think off. I had a similar issue when playing it through MultiMC launcher, after about 30 minutes the it would start lagging bad then the console would crash (not the game just the console) and as soon as I cleared the...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    There is a small chance that when a pigman spawns he will already be mad. It's pretty small, but it's just enough to keep you on your toes. Yes I noticed a bug with the cobble and stone decop, one of the drops that is suppose to give Iron Oxide is giving something else. Something to consider...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Hurray! the pack has been approved and is now on the launcher! Start playing now with the pack code- finem The splash artwork for the pack is missing because of little derp I made, saved the file as a jpg instead of png but here it is- should be fixed after the next update.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I wish I could say, it's been 5 days since I updated the submission thread with the extra info requested, but no response yet.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    can be a little rough at times due to the block physics, but not too crazy. *** Strike that. It's quite crazy.*** With block physics and world gen changes and all the POIs added to world gen it can be quite intense on the CPU when exploring. Calms down a lot when not exploring.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    STORY: The earth was unable to support the exponentially growing population of humans. Wars began to break out between the small nation states over the dwindling food and water supplies. Once the energy crisis hit, the super powers join the fray. No on will remember who launch the first nuke but...
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    Space Station Alpha

    That sure is a nice looking space station you got there :) I might be able to help with the desert city, I like building those.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    This pack seems to be gaining lots of attention, congratulations Iskandar on another hard core survival nightmare. You know I love a good challenge and I'm enjoying this one as it seems a lot of my viewers are as well. Thanks a bunch for including me in the early alpha testing. I had to restart...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks that seems to have helped. I put torches on the outside of the wall all around my base and haven't seen any wolves in there sense. Now if anyone has any idea what is causing the memory leak when once I reach a level of tech that allows for railcraft stuff, buildcraft stuff and witchery...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a way to keep Direwolves from spawning inside your base? I don't want to disable them but it's super annoying to come back in from tending the garden and get jumped by a pack that spawned inside your house where the light level should prevent mobs from spawning. I like the challenge...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Got to say I've have really been enjoying this pack. A few of my viewers suggested that I give it a try and I'm very glad I did. I waited till the 0.7.x version came out to start a let's play YouTube series because I heard there would be a ton of changes. I really hope this pack gets all the...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Did you ever sort out the recipes for OC?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    smelting stuff in the ELN furnace is broken by the line you added that removed all it's smelting recipes... furnace.remove(<Eln:Eln.sharedItem:*>); find that line in the EAFixes script and comment it out will allow smelting of all the ELN recipes again
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Woops, yea that's one of the recipes I must have missed when helping with the scripts, I'd suggest just changing the quarts to silicon or a daylight sensor in the recipe.