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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Don't get me wrong I very much like the easy crafting mod, it can allow you to do many stages of crafting in one click (like going from a bunch of log in your inventory strait to completed drawers), but I think it has a magical feel. I'll probably include it when I get around to make a magic...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Sorry I can't control how falling block loose there NBT data, might want to report that to enviromine dev. It's not just the farming station, any machine that falls will most likely loose any contents, and most machines will fall if there is not something solid under them. That's awesome, looks...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I didn't add a quest for them but yes the gendustry tools are extremely good.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yes the occasional chicken riding pigman and zombie will spawn and leave behind there mount when they despawn. Not worried about these chickens because they won't lay eggs. That is great news, now as long as the turrets don't think that millenaire villagers are hostile everything should be fine.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yea could switch it to a different effect that might be the ticket. I should give some honey combs for the initial finding quest then. YAY, big reactors are fun, my reactor setup in Crash Landing produced 48k RF/tick at the end. I'm anxious to try out the Mekanism reactor cuz it's suppose to...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Ok, keep it the same I will. Disable the vehicles, I didn't. Build war machines, you can.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Well at least the poison won't kill ya. I will reduce the range to 3 next update it is currently 5. And yes I added the effect to help you find the hives a bit easier, and also cuz I'm evil.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Shouldn't require any warped knowledge, I tend to avoid that as well and it's opened for me. I say just keep unlocking everything you can that is not warped, it might require something in alchemy or wand tab, not 100% sure as it seems to have changed since the last time anyone made a detailed...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    You are probably just missing the prerequisite research.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I really didn't want folks to use the power loop thing but honestly it's a fairly weak option compared to a rubber farm due to the material investment and speed of it. Infeasible yes imposible no.. would just need a mod that changes it so mobs can't spawn on dirt or grass, or makes it so they...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Oh I thought he was just talking about ghasts, the silverfish balls I've not seen them spawn but I think they come from a special creeper, not sure really until I see it happen, but yea I have noticed they pop up from time to time outside on the surface and sometimes underground too. No sadly...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yes they spawn any time of day. Nope Darksteel gets the durability wear reduced depending on the level or empowerment. Starting at 50% with tier 1 and going up to 95% damage reduction at max tier. You can repair it with ingots and experience in an anvil (I recommend the darksteel anvil).
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    if you load it before trying to modify it, it shouldn't crash. Something weird about NBT data that doesn't get set during the crafting but loading the weapons sets the NBT data and then the gun mod table won't crash. I'll add a note in the quest book about this next update.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Not sure, depends on how efficiency works and how the dark pick is coded. As of now when mining very hard stuff the dark pick has an efficiency of 100, if the enchant adds a specific amount to that it might not be noticeable, but if it multiplies it by some value, that would defently be...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yes I plan to add hemp seed recipe, and I keep a change log on my computer but not anywhere public.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yea just ran some test in my dev environment and all went well so I will have those recipes back on in the next update and some new quest to hopefully explain how to use it a bit (it's pretty confusing at first). There must be air blocks or other saplings around the the 2x2 of saplings that is...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Carrots for Karots :D I've defently gotten zombie heads to drop, sounds like bad luck streak. I'll turn it up a bunch for "The Ender" in the next update tho, I want heads to be fairly easy (or I'll add a craft recipe for them, like I did the ender head). Awesome I'll check that out, did you...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    oh crap, yea defiantly take care of that next update, sorry :(
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yes cactus will grow eventually, they are very slow, especially if they are in a biome that is different from desert.