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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I really like this mod pack, so much that I started a new YouTube series with a friend. Hope you like it!
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I'd kinda like to see something like rogue dungeons or ruins mod.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Awesome thanks for the tech explanation about ducts, I always have a hard time explaining it. As for the Ender IO yea right after he did the rework to update to 1.7.x they went back over the 1.6.4 code and did a total rework to fix the network issues and some other major lag causing bits of code...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm curious what bug your talking about, I've never heard of anyone having trouble for many versions now. There was a major rework a few versions ago on the 1.6.4 that fixed a few issues like your talking about that's been at least 3 months ago. If your really looking for something to warn...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For anyone that likes to use Ender IO in there crash landing pack, especially those using my crash ender configs. I've got a new version of the configs ready to go! Overall I've up the difficulty to make the machines as they now require the TE counterpart as part of the recipe for the Sag Mill...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I agree CL2 needs to take you off the dusty planet and into space to either make your way back to home or find someplace more hospitable to live out your days. It could pick up where CL1 leaves off or even still start with crashing on the dusty planet but to warrant a new season it should take...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I request you turn the weather frequency done on the public server please, it a little crazy that it storms once per day
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No I don't because in the future it should be a simple thing to make light without making heat. Think of it as bioluminescence dust that stores the light of day and releases it at night and we have just figured out how to put it in a plastic square.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I was actually using the client mods and configs with a cauldron server that I had used for another server (striped out all the files related to the other mod pack first of course). Didn't realize there was a separate server set of files, I'll try that. And the crashing happened while exploring.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The charging station, and a few other other pneumatic blocks are able to accept higher than 5 bars of pressure, and at least 1 of those requires higher than 5 bars to work.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    One of the crash reports from the server. I was using MCPC+ (now Cauldron) for the server software.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I've recently start playing Terrafirmacraft on my streams, and one of my regular viewers suggest this pack for a more robust experience. So far I got to say that I really like it. I ran into a problem when I tried to run my own server of this pack and it would keep crash out after an 15 minutes...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    chest slot is 38 for the purpose of SFM look at my latest video
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok folks I know many of you don't really like the whole idea of hand grinding plastic plant seeds. In my latest episode I've created a automatic farm for plastic plants using only SFM and a dispenser. I know there are many other ways to automate this using either vanilla, MFR, drones or some...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You could easily add recipes that would allow you to use dyes to color MFR plastic to get the colored sheets. Some dyes are hard than others to get in the pack, but green, light blue, and black would not be extremely hard and could be farmed.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It's a know and long standing bug with fluid ducts that in certain setups they will dupe fluids (even more reason to not use them IMO). I'm not going to explain how to reproduces this exploit but it's know and will not be fixed by the TE crew.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    mobGriefing is off in my world but it's the explosions from when they drop the creeper seeds that destroy the ducts, covers and conveyer belts. It's an issue with PneumaticCraft.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So I've got my first episode up on YouTube that includes the Ender IO configs. I'm also showing off the SFM magic chef program I made that manages the farm, and crafts all the food I'll ever need for the rest of series. Enjoy! The Ender IO conduits and facades are going to fix the issues...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I made a minor change to the Ender IO configs. I've added a recipe to the Sag Mill that will allow you to get some of the materials back out of your redstone energy conduits. I added this because your able to pulverize the leadstone and hardened version to recycle and the fact that if your...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Your welcome! lol Don't forget that you can upgrade the speed of the sag mill by using the tier 2 and tier 3 capacitors. They will double and quadruple the speed and energy storage of the ender IO machines.