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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Railcraft is in the folder and I can craft Railcraft items. I am testing the newest version Beta 2.4.1 so it could be the IDs were changed.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    it is missing the items to turn in the quests. it doesn't give the name of the item to turn in so i dont think its a rendering issue. i can't progress because i have no idea what to turn in.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Here are pics to show that i am missing the railcraft quests in the HQM book.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    did i load something in wrong or are the railcraft quests missing in the 2.4.1 version?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    are the mystcraft portals working again or do they still freeze the game?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Well, whatever you use to zip the modpack file or the specific jars from CodeChicken and CoFH core isnt working with my Mac server but it does run on the PC.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    GO, thank you for your patience with repeated questions hehe. I know it probably gets irritating to repeat yourself. Can't wait to see the new towns, with recommended release will our builds be ruined or will we follow the same process as before with the region files?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I am liking this modpack a lot! You have done a great job with the CustomNPC and HQM quests. I have a suggestion. In MMOs there is always an icon above the heads of quest givers to alert players. I know you can't do that, but maybe you could use the HQM quest book to alert us to the NPCs that...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I did read thru the posts. I found nothing saying the camping mod is conflicting with ars magica. also the quest issue has been vague in all the posts as well. so you are saying all my issues minys custom npcs is because of the camping mod???
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Sorry to be a bother, but with the new update the only quest is See The King. When i look in the folder its the only json file and when i use the npc wand it is the only quest in the log. Is this suppose to be?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Is anyone else having a issue removing their essence refiner from Ars Magica? I use a pickaxe and it goes through the motions of breaking and just stays there. I also cannot open the GUI anymore. Also, when I try to open the GUI from the keystones it crashes my game. Also, the osmotic enchanter...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    been having an issue getting a server to start up. been running a server for a while for just some friends. If this is not the place to put this i am sorry. I tried using the download for the server and the download for the client...neither works. Keeps saying missing mods and that it cant open...