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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ah ok, just didn't know if I was doing something wrong.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok, I don't know if anyone has had or is having this issue. But, I can log into my game and, for instance, EA copper wires can be crafted in the anvil. However, if I log off and on again I can no longer make those and the anvil recipe no longer shows up in the NEI. Any help as to why this is...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    ok thank you. not all of that can be seen on NEI which was confusing me as to how to proceed with the mod :)
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Is there a way currently to get refined iron or silica for electrical age? Edit: for instance, you mentioned you made the egg incubator to work with TFC eggs but I can't see how to make an incubator without being able to make a cheap chip with a silicon ingot or have tungston ingots. Is this...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok thanks. Didn't know if it was a mod conflict or something else entirely.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    i will look into the Artemis mod but what is happening is my TFC double chests occasionally appear to be two separate chests side by side (which isnt possible) and when i try to open it my game crashes. So, its more than a visual thing. I will try to get a screenshot when it happens again.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Getting this crash a lot lately.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok, i am having issues though with anything bigger than a handful of planks. If I could make a suggestion, to make the carpenters block frames have no physics and build a boat that way. Like they do in real life. Planks nailed onto a frame. Then you can allow for the bigger ships as well...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Don't know if anyone else is having issues building and sailing a boat with the ships mod. I was able to build one that didnt sink and launched it but when i try to dock it it falls apart and is unsailable.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    This would be something cool to add. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288865-1-7-2-forge-universal-mediccraft-bandages-and Its so frustrating that no medicinal stuff is in TFC or as an addon (anymore). Not sure if this mod would work with 1.7.10 tho
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    ok :) yeah my NEI wasnt working properly but it is now :) Also the streams mod doesn't shut my server down all the time just after being on for a while. It might be hard to recreate. Also, just a suggestion, the ancient warfare mod has been separated into modules and the one for power would fit...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    ok my NEI wasn't showing alternate recipes but now i can see them and start progressing.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    What is the intended progression with buildcraft and electrical age? I am at a loss as to how to start since many recipes look like they aren't adapted yet. Also, with the Ye Gamol Chattles are we allowed to make the refined planks for some of the furniture items or not? Thanks in adavance :)...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    FYI this is still happening after updating to 2.10.0 "Added conversion of leather armor and fish to there vanilla equivalents" when i went to trim spoilage off the fish it turned it into minecraft fish even with the knife in the crafting grid.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    ok a few things I have noticed with the update: metal bars heat up super fast (imo too fast and you can lose your bars too easily), and cool super slow which is helpful. Also, my familiarized animals despawned and they were in an enclosed building so a storm didnt take them.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    You will get them for completing quests as well as selling stuff :) Also, LOTR has there own quests and traders to sell to for coin.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok, I have played the weather mod many times before and it absolutely destroys the terrain. However, I was going to see if I can implement very low block removal and destruction but can't tell if I need to use the item ID for the things I want the storm to grab or a name. If you know, any help...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    one or more of the mods in this pack are causing a memory leak for my server. i have run modpack servers before with leaks but this one shuts the server down completely.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Does anything get destroyed with the weather mod installed? It looks like not. Also, are you planning a whitelist/blacklist of blocks to be destroyed in the future or leaving it up to us to decide?