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  1. S

    1.0.0: power cables not removable, and MV Energy hatch not working.

    thanks that makes sense, I will try it again however I am pretty sure I did try it with only a MV energy hatch but will test. never attempted wire cutter as the tooltip says 'wrench'
  2. S

    1.0.0: Crash/Stuck on launch

    it displays that message in the console but ignore it, it is there basically to say 'wait' it takes a few minutes to get it all working, although personally I would prefer it if they just removed UU crafting from the pack for now since it is way to big.
  3. S

    1.0.0: messed up recipes (probably GT ) (v 1.0.1)

    changing mod versions will definitely cause these issues. I would say it is because gregtech makes its own recipes for other mods to balance the game so using a version with them mixing with mods that shouldn't have them wouldn't have a recipe in there at all.
  4. S

    1.0.0: power cables not removable, and MV Energy hatch not working.

    Version: 1.0.0 What is the bug: the first bug is pretty simple, cables don't appear to be harvest-able with the gregtech wrenches, not copper, iron, steel, blue alloy etc. wont even destroy them only way to remove is hit with a non-gregtech item slowly and that destroys them, not returns...
  5. S

    [x64] StatPack

    I do plan to make it compatible with all FTB modpacks but that might not be for a while, especially since I just started University
  6. S

    Ask a simple question, get a simple answer

    yes they turned it into a liquid. u pipe the liquid into a replicator, and you put in a crystal memory of the item you want to replicate. the scanner turns an object and a blank crystal memory (just smelt a raw crystal memory) into a crystal memory of that item. It allows for every item to...
  7. S

    Ask a simple question, get a simple answer

    Haha thats a question without an answer, most mods either need a lot of diamonds or they use their own resources when you start the mod tree.
  8. S

    [x64] StatPack

    Finished sand, sandstone, smooth sandstone, and carved sandstone.
  9. S

    Ask a simple question, get a simple answer

    Unsure what version or pack your using but if your using buildcraft pipes you can use distribution pipes, if they still exist, or something similar.
  10. S

    [x64] StatPack

    Added snow side and top, and bricks
  11. S

    [x64] StatPack

    Added breaking animation, it may change but for now I like it.
  12. S

    [x64] StatPack

    yea I'll try and group together updates as much as possible so it doesn't get cluttered, working on the breaking animation now. I'm going through about 3-5 designs each texture.
  13. S

    [x64] StatPack

    I tried to keep the orange/red inside it but didn't want to to be so dark, and it turned out how it is
  14. S

    [x64] StatPack

    thanks for the reply, Thats exactly what I have been doing but then in my mind trying to convert it into a bit cheerful. I myself was against the iron blocks but thats what they looked like to me in real life. I'll try and get another idea and re-post the picture.
  15. S

    Busy

    Busy
  16. S

    [x64] StatPack

    StatPack [X64] - 1.6.4 Hey FTB! I am creating my own Texture Pack for FTB and this forum is dedicated to my progress as well as criticism, advice, thanks and just about anything relating to my pack. This pack is 100% being made from scratch so it is subject to change before complete...
  17. S

    A week of nothing

    I've never seen it happen in vanilla, and seems to only happen to rubber trees.
  18. S

    A week of nothing

    before update after the update I could only find 1 but still happens also I have noticed nearly EVERY village spawned in ATG is in the water before and after the update.
  19. S

    Ask a simple question, get a simple answer

    if it is in monster, the compact windmills should work wonders, one of them produces a steady 512eu/t
  20. S

    A week of nothing

    I agree with making things stable first then do updates, as for world gen would this update fix all those pesky floating rubber trees in ATG rendered biomes?