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    Mekanism: why BuildCraft support will not be included in 1.6

    In the meantime, seriously, try using my Universal Cable in a later Mekanism build. They're much more efficient than they were a few days ago!
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    Mekanism: why BuildCraft support will not be included in 1.6

    I'm going to stop posting here, as with each post I submit I get about 3 replies using what I say against me. I have made my point clear, and I am not backing down on anything I said in my original post. CovertJaguar, I can see clearly what your goal is for BuildCraft, and I can also see how...
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    Mekanism: why BuildCraft support will not be included in 1.6

    You're fine, I definitely see your perspective.
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    Mekanism: why BuildCraft support will not be included in 1.6

    I came to the FTB community because you all usually tend to look at a mod individually, and the way it interacts with others in a modded Minecraft environment. Coming here signified my concern for the well-being of BuildCraft, and how this change could affect users just like you in the end. I...
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    Mekanism: why BuildCraft support will not be included in 1.6

    For all I know KL has not been online since you suggested the change. I'd like to see how he responds to his power framework being deemed unusable.
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    Mekanism: why BuildCraft support will not be included in 1.6

    What have I done wrong? After my pleas to reconsider this were shot down, and because of how much I appreciate BuildCraft's open source development, I thought I would express my exact concerns with the community I love. This "proposed" word has also come up twice now in the past few minutes...
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    Mekanism: why BuildCraft support will not be included in 1.6

    Please describe exactly what part of my post would be considered "bullying." I start off by complimenting you and expressing how you have been a friend of mine, and the only reason I describe your responses with criticism is due to your stubbornness when I attempted to explain to you WHY this...
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    Mekanism: why BuildCraft support will not be included in 1.6

    I feel fairly proud as well that I have taken my thoughts on this to the community after you blatantly denied mine and many others' appeals to this addition. Once again, this thread exists only in order to dissuade you from merging this into the upcoming update.
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    Mekanism: why BuildCraft support will not be included in 1.6

    I would not have started this thread if my thoughts hadn't already been shot down by CovertJaguar without proper explanation.
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    Mekanism: why BuildCraft support will not be included in 1.6

    I see where you're coming from, and I in no means intend to stir up controversy. This is just my general opinion on this as a fellow developer who has spent time working with BuildCraft.
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    Mekanism: why BuildCraft support will not be included in 1.6

    This is what I hope as well. If either he comes to his senses or another developer realizes what a horrible mistake all this is I will maintain BC support.
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    Mekanism: why BuildCraft support will not be included in 1.6

    Yes, exactly, I'm hoping the community will pitch in here as well
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    Mekanism: why BuildCraft support will not be included in 1.6

    I hope you all have grown to love Mekanism's universal energy system, the ease of converting energy between systems with my Universal Cable and machine/generator power framework. I have throughly enjoyed integrating BuildCraft, and due to Krapht and many others' hard work, this implementation...
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    Advice on setting up a mod pack

    I have just pushed a build that adds a config option to turn off fancy Universal Cable rendering. Hopefully this will fix some of the lag issues you are experiencing.
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    Advice on setting up a mod pack

    Good question! Universal Cable was just one of those possible ideas that came to me while I was brainstorming for something new to work on. It really turned out much better than I thought it would, and I wish for it to be a signature feature of Mekanism someday. The way the cables work is...
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    Advice on setting up a mod pack

    Oh! You made your assumptions off of the spotlight. That must have been misleading, as that was released just as I picked up the pace and began adding new content. Play around with Mekanism for a bit with some of my later builds, there's lots of new stuff to use. I'm planning on releasing my own...
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    Advice on setting up a mod pack

    Thank you for this. I have no current plans for things like electric armor or defense systems, as there are already mods that handle this particularly very well. Expect to see redstone logic in the next major update.
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    Advice on setting up a mod pack

    Mind if I ask you in what ways Mekanism is lacking in content? I am in the need of a new project to work on.
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    FTB Central Mod Permissions

    Any pack is free to use Mekanism and any of its modules without my permission as long as they credit me in their post and follow my guidelines, which can be found on it's GitHub repo. Mekanism as a whole, although working fine independently, has smooth integration for popular mods such as IC2...