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    Mekanism: Feature Request Thread

    I love all of this! Would you do me a favor and explain to me exactly what path the minor would take? I think I'll start on this project soon, but I'd like to know how to code the pathing algorithm first.
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    Mekanism: Feature Request Thread

    What would you all think if I made the Mekanism miner literally make 1x2 mining shafts deep below the surface? This way you could go down and explore later on, but still have it work neatly... EDIT: It would replace the ores it removed from the shaft with a configurable type of block that...
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    Mekanism: Feature Request Thread

    Or we could have the miner require three diamonds.
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    Mekanism: Feature Request Thread

    Bins are all done, thanks for the idea guys :) I love that idea of liquid dirt, that should theoretically be not too hard to implement. As for a miner...I like the idea of not making ugly holes on the surface too. Something like IC2's miner would be cool, but like @MrJeff said, it should...
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    Mekanism: Feature Request Thread

    Mining is something I'd love to get to. If someone could give me a detailed idea I could definitely put it into action.
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    Mekanism: Feature Request Thread

    A rough start, you can see where I'm going with inventory management. Basically, the Bin can be placed in an inventory with a single other stack, and the crafting grid will then spit out the bin with the stack inside. You can then put the bin back in the crafting grid, and upon pulling out the...
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    Mekanism: Feature Request Thread

    Oooh! What do you think? Basic, Advanced, Elite and Ultimate bins? :)
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    Mekanism: Feature Request Thread

    Hmm. Maybe I'll add that, yeah. Bins are coming along awesomely guys :D
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    Mekanism: Feature Request Thread

    Could you provide a screenshot?
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    Mekanism: Feature Request Thread

    Bins it is :)
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    Mekanism: Feature Request Thread

    Oooh! Yes! I'll add something like that for sure - I'm also in the process of implementing a replacement for Barrels. What's a good name?
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    Mekanism: Feature Request Thread

    Another video! Leave suggestions :)
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    No need to hunt me down! QKninja is right, my Universal Cables will do what you need. They'll also be able to translate that BC power into any other power system ;)
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    Mekanism: Feature Request Thread

    Yes, sorters can't directly eject, but note that just a single transporter will suffice between two machines considering that the outputter's auto-eject mode is enabled. I think I go over this in one of the three videos, but basically it will eject directly into a transporter OR inventory...
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    Mekanism: Feature Request Thread

    Thanks :) There's a base of 14 colors I believe, this does not include grey. The pipes/sorters honestly aren't all that expensive; it's intended to be available for use in early-ish gameplay. As for Round Robin mode...it is a WIP ;)
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    Mekanism: Feature Request Thread

    Note that these textures are my own (edit: crude textures), and will most likely be redone by my artist.
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    Mekanism: Feature Request Thread

    If you haven't seen the second video, here it is: ...and here's the third: Please give input :)
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    Mekanism: Feature Request Thread

    Hey guys, aidancbrady here. I decided to attempt to make a video describing some of the latest features included in Mekanism, specifically the Logistical Transporters. These are my version of item transport pipes, and function very similarly to how RP tubes once did. Feel free to leave...
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    Mekanism: why BuildCraft support will not be included in 1.6

    KirinDave, it is possible to get my systems working with BuildCraft, but it would result in a loss of performance and no real reason to use my cables over regular pipes. CJ misunderstood exactly how my systems worked, I clarified this with him over IRC. There is no way to maintain an efficient...
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    Mekanism: why BuildCraft support will not be included in 1.6

    The approach is completely different than Thermal Expansion's, you're right. O(n) is because of, unlike TE's conduits, my cables evenly split up energy between all acceptors. There's no way to manage this without iterating through the acceptors in the network. Overall, from a user's...