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    Mekanism: Feature Request Thread

    Look at you @unpairedbracket, showing off your intelligence :) Yes, yes, and yes. All those ideas sound brilliant, and I see you've already committed the upgrade changes to the dev branch. I added the Chemical Infuser and Chemical Formulator as the foundation for something much more complex...
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    Mekanism: Feature Request Thread

    @PonyKuu, added a config option for the next release to modify upgrades. Details here: https://github.com/aidancbrady/Mekanism/issues/670
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    Mekanism: Feature Request Thread

    Would you mind showing me the smelter's GUI on those tests, PonyKuu?
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    Mekanism: Feature Request Thread

    ShneekeyTheLost is right, it definitely ups the energy usage with the speed upgrades. What's SUPPOSED to happen is that, with 8 speed upgrades and 8 energy upgrades, the energy usage is the same. However, you should certainly be able to notice a difference between 8 energy and 0 energy...
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    Mekanism: Feature Request Thread

    Guessing you calculated something off - energy cost is exponentially increased by the amount of upgrades used. I may add a config option for this in the future.
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    Mekanism: Feature Request Thread

    Close observers will notice that I have not been pushing nearly as many builds recently; 1-2 per day instead of 8-10. Contrary to what most of you would be thinking, though, this is not because of this "christmas" holiday everyone is talking about. I will provide to you all what I have in the...
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    QuarryPlus

    Not entirely sure what your point is, but Mekanism's digital miner has been "released" for weeks now.
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    Mekanism: Feature Request Thread

    It's supposed to be counter-productive, just like all Combiner recipes are. However, it allows you to turn a bit of flint and cobble into gravel if you have none around. I really like your idea of a by-product. However, the reason for which differs slightly from yours. For T4 ore processing...
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    Mekanism: Feature Request Thread

    The most expensive by far will be the Chemical Infuser, which will cost most likely 300 j/t. The Chemical Formulator will cost about 200 j/t, and the Chemical Injection Chamber would be 150 j/t. A single Hydrogen Generator produces 300 j/t for reference.
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    Mekanism: Feature Request Thread

    Very good points guys. Here's what I'm thinking. First of all, if I'm not mistaken, you can already obtain gravel in Mekanism by crushing Cobblestone; and that gravel can be turned back into Cobblestone using an Enrichment Chamber. So you'd already have a pretty decent supply of gunpowder ready...
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    Mekanism: Feature Request Thread

    Alright guys. I've been thinking, and I've put something together that I think is a balanced, renewable approach to 400% ore output. Gunpowder will be required, and as this is easily obtainable non-renewably by crushing Flint in a Crusher, but still (more hardly) obtained renewably by means of...
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    I like my old IC2

    Mekanism's ore tripling is going to remain the way it is; I like the idea of a renewable, yet hard to obtain, 300% ore processing setup.
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    Mekanism: Feature Request Thread

    The x ray thing is not mekanism, it's just Minecraft loading chunks :) I'm assuming by "logistical separator" you mean logistical sorter. I plan on making a directory soon, actually! I didn't see what you were referencing in that picture, both screens looked the same.
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    Mekanism: Feature Request Thread

    The Heat Generator is actually now super cheap, and uses resources easily available early on. Not to mention the fact that the Metallurgic Infuser can run directly off of redstone put in the energy slot.
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    Mekanism: Feature Request Thread

    You wanted early-game flight, here's early-game flight. What next? Haven't seen many responses recently!
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    Mekanism: Feature Request Thread

    There you go. Right-click decrements the color, and shift-click sets it to null/grey. :)
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    Mekanism: Feature Request Thread

    New bar is for secondary energy - Factories now serve as Combiners, Purification Chambers, and Osmium Compressors :) Just to test your lag issue, I set up this monstrosity: Had a large buffer of energy in the solar, and this giant creation here didn't lag one bit - still was getting about...
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    Mekanism: Feature Request Thread

    Here's what I have so far. It's a search and destroy system. By default, there are no filters, and the miner will therefore not function. The user can specify a minimum Y and maximum Y value, as well as a defined range. Note that the user can also apply speed and energy upgrades as...
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    Mekanism: Feature Request Thread

    I love the idea. Speed and Energy upgrades would work perfectly. I don't know if this is news to you, but Calclavia is merging Resonant Induction with Mekanism, and he is now a co-developer of Mekanism; prepare for a lot of new content in a short amount of time :P
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    Mekanism: Feature Request Thread

    I'm thinking a single block that has a defined radius - the radius which scans in a square-based pattern. It will run an initial search calculation to go through every single scannable block, and put all found ore locations into a set. It will then iterate through that set, and every tick...