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  1. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    A magic focused pack with a little tech. All world generation replaced by Thaumcraft's Tainted Lands. Combine that with the Weather2 mod and Funwayguy's Epic Siege Mod and survival becomes a challenge you may not survive. There is an in-game guide to help the player along, plus...
  2. Iskandar

    JamPacked II

    No but Sprinkles for Vanilla can disable Nether portals.
  3. Iskandar

    JamPacked II

    Well, m entry is finally more or less working. Not balanced, not done, and very rough around the edges, but you can play it and meet *most* of the win conditions.
  4. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    Not dead. Not active atm, but not dead. Life got in the way fairly majorly, but i'm working on it.
  5. Iskandar

    JamPacked II

    The gap here is probably closer than you'd think. I can, for instance, create Thaumcraft add ons from scratch using Modtweaker, create new Tinker materials with JSONables, create brand new blocks, items, crops, foods, world gen, and edit and create world gen in almost any way I want and much...
  6. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Eventually. It is on my list of projects.
  7. Iskandar

    JamPacked II

    Hah. Timing. Among my many packs on the drawing board I've had one fighting for brain space while I've been wrestling with getting Breach off the ground. That pack, with only cosmetic alterations, should fit this quite well. I'm not sure I can wrestle it into required shape in two months...but...
  8. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    Sorry for neglecting the project so long. Hexxit II took up more of my time than expected. Plus I've been examining my mechanics. The problem I have atm is that the Regrowth pack pretty much did the way I'm trying to make resources...and did it better than I could hope to using that method. At...
  9. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, trust me when I say that I find it just as much, if not more, disappointing. I learned a lot from Crash Landing, much of it in what NOT to do. Add that to the fact that 1.710 has made things easier all around and the plethora of new tools I have, well, my next packs won't disappoint...
  10. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I did not get bored with the project and quit. I suffered severe creative burnout getting the cities functional to the point I did not even play Minecraft, much less do any pack development, for months. Basically I pushed too hard and, in my inexperience, I tried to do too much. I eventually...
  11. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, that is a crafting quest. You have to make the TNT, not just pick it up somewhere.
  12. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No. It is a flat pita to get a modpack on the ATLauncher.
  13. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Read the post I quoted again. It wasn't talking about flat worlds. Making a flat world out of any block, or combination of blocks, is trivial. However, AFAIK a mod does not exist that allows you to replace normal world generation with a block of your choice. You cannot, for instance, have a...
  14. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    Yeah, it will be the Biome only, not the mycelium. Much like how ME^4 has the entire complex be Mooshroom Island except the spatial area which is plains, that way the only place mobs can spawn is in the spatial area. In my case it will simply be shielding a very small area so the player can...
  15. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    I plan to make a small area near where the spawn is Mushroom Biome or similar to stop spawns. Beyond the safe area things will get bad, and a bit beyond that...worse.
  16. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    A tech mod was needed for processing the shards from the Fluxed Crystals. Ender IO appears to be it. I may end up dropping TE, actually.
  17. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    I'd be more afraid of Mob Properties. I can alter mobs based on the biome they spawn in. This wasn't relevant in Crash Landing. It will be very relevant here. I'm going to take full advantage of the fact that this map won't be hardcore and the fact that the player will, eventually, have access...
  18. Iskandar

    Breach: The Lost Apprentice [HQM] [Early WIP]

    And Breach: TLA lives. Well, at least the initial set of mods loads, which is important. No item or potion ID conflicts. Initial mod list, still a little in flux: