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  1. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thank you. If it isn't too boastful, I like to think I've left modded Minecraft in a better state than when I found it. Jaded and I were the forerunners of today's themed packs. Now a whole host of new pack devs have picked up where I've left off and are achieving things I can only marvel at.
  2. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Pretty much that, yes. You have no idea the work that went into getting Crash Landing into the buggy, unfinished, half polished state it is in now. And, unfortunately, it is about as good as 1.6.4 would let it be. To fix and improve things further it needs to be moved to 1.7.10, which would mean...
  3. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yes, please don't use the Crash Landing name without permission. There may yet be an official sequel either from me (unlikely at this point) or someone specially granted permission (decidedly possible).
  4. Iskandar

    The Ultimate Tinkers Construct Tools

    On a pickaxe, maybe. A hammer I've done that and run flat a few times.
  5. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah. I feel bad walking away like this. I'm no Jaded, though, and pack dev took more out of me than I expected. That and the general discontent I've been having with Minecraft in general, sigh. I tried to fight it and I managed to get Atonement out, but that has more or less burned me out...
  6. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, the pack would have to be rebuilt from t he ground up, more or less. Yes, I could do a direct port, but there are enough new tools in 1.7.10 that I could eliminate some of the more egregious hacks and make a much more stable play experience/ Plus there would be some mod changes and...
  7. Iskandar

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'd say your graphics card is, um, borked would be the word. Check your drivers, update if need be.
  8. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The 1.7.10 update is paused and is in limbo. I want to work on it, but truthfully this pack came very close to burning me out permanently on Minecraft. I'm still a bit gun shy of coming back. That said, 1.7.10 version of this pack has begun some very preliminary work and there are tools now...
  9. Iskandar

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yup. That is the way binding works. Clicking on the flower with a wand will show a checkmark if it bound properly and an x if it is not.
  10. Iskandar

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not necessarily a bug. Flowers now only try to bind to a mana spreader when they are first placed, and that bind is static. Moving the mana spreader or putting down a new one will not cause a rebind, you must use your wand in bind mode to manually link them up. There is an item that will cause a...
  11. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Yeah, performance issues. I've done what I can, but this pack is pushing the limits fairly hard.
  12. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Mob spawning is weird in this pack, not sure why and haven't been able to fix it reliably. In general the silverfish CAN be avoided as long as you don't try to open up a huge hole too fast. Restricted corridors with a way out is the way to go.
  13. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Probably not, sorry. I think you could use the Nethermind from Automagy to spawn Ghasts. This pack desperately needs an update, I've just been unable for a while.
  14. Iskandar

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm still wondering why people build these mega stacks of hydroangeas, anyway. An endoflame is superior is pretty much every respect. Yes, hydroangeas may be pure passive, but you'd need 40 of them plus the massive freaking tank of water multiple spreaders and mana pools and an overly complex...
  15. Iskandar

    Mod-of-the-Month: July 2015

    Shrug. You guys have fairly awesome pack ideas, just HQM is hard to implement well. From personal experience only Jaded and @thephoenixlodge really seem to nail it, and @GreatOrator gets a special spot for integrating CustomNPCs, which I still haven't fully puzzled out. Piece of advice? Don't...
  16. Iskandar

    Mod-of-the-Month: July 2015

    Yeah. From experience, and I'm sure other mod pack authors will agree, writing good solid HQM quests takes months, plural. Shrug. That said, I can count about 3 people I know who can actually write cohesive HQM quests, and no I am not one of them. None work for FTB.
  17. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    And what did we learn from this? Heh heh heh.
  18. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Won't matter, magic forest biomes come from pure nodes, and those are pure random. You just have to travel around a bit and watch for the green on your map versus the purple.
  19. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Yeah, it is an oddity in Witchery's interaction with NEI. I might be able to suppress the incorrect recipes.