Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. Iskandar

    [1.7.10]Modular Mayhem

    and now another hotfix to fix the OTHER mining level ore problem, this time with MagneticCraft. I love mod devs who respond quickly to bugs. If you have version 0.4, manually updating Hydraulicraft and MagneticCraft will bring you up to parity with 0.6, if you have 0.5 just update MagneticCraft...
  2. Iskandar

    [1.7.10]Modular Mayhem

    Huh, i actually knew that and didn't think of it. Eh, i might revisit if there is enough demand, but I think I have item transport fairly thoroughly covered. Anyway, a quick hotfix is being uploaded. I found, and the Hydraulicraft dev fixed, missing mining tools and levels on his ores.
  3. Iskandar

    [1.7.10]Modular Mayhem

    Oh, and if anyone crashes while looking up a NuclearCraft recipe in NEI, I am aware and have relayed to the NuclearCraft dev. It is a harmless, if annoying, problem that won't effect your world.
  4. Iskandar

    [1.7.10]Modular Mayhem

    That is what Router Reborn is for. If you don't want to use that their are other options: Conveyor belts from both Immersive Engineering and Magneticraft, transfer pipes from Extra Utilities, Applied Energistics for later game, Logistic Drones from PneumaticCraft, Steve's Carts (though...
  5. Iskandar

    [1.7.10]Modular Mayhem

    Just sent Beta 0.4 to Curse, should be up in a little bit. Biggest thing is the addition of Aura Cascade, which should have been there more or less from the beginning, but I missed it. This is also Release Candidate 1, if there are no egregious bugs the next version should be out of beta. The...
  6. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, the easiest way to find fragments will be burrows. They can be hard to spot, but they are fairly common. Look for a 3 block wide hole, easiest to spot on a plains or other flat-ish treeless biome. The two outer blocks are on one deep, but the middle one drops straight into the burrow, and...
  7. Iskandar

    [1.7.10]Modular Mayhem

    Well, at least you have a bunch of dye for all your decorating needs. Plus lapis and bonemeal.
  8. Iskandar

    [1.7.10]Modular Mayhem

    Yup, and it is set this way in my pack, too. Check your configs, please, I'd be interested to see if somehow yours is not. Again, in many, many hours of playing with both mods I have never had this problem.
  9. Iskandar

    [1.7.10]Modular Mayhem

    That would be a Matter Overdrive gravity anomoly. A good source of power later in the game.
  10. Iskandar

    [1.7.10]Modular Mayhem

    That...shouldn't have happened. They are set to not take damage from any sources and, despite that, have 50 hearts worth of health. That means, even empty, they take two or so minutes to destroy and being zapped does move the body about. I've been playing with both Chromaticraft and Lootable...
  11. Iskandar

    [1.7.10]Modular Mayhem

    That would be untrue. An empty body WILL get destroyed, but if there are any items still left it is invulnerable to all damage. It will get targeted, but can not be destroyed. And those pylons kind of need to be intact, they are the power source of Chromaticraft.
  12. Iskandar

    [1.7.10]Modular Mayhem

    Also, if you decide to silk touch a bunch of nether quartz you can also run it through the crusher for sulfer, but at 15%, so I'm not sure it is worth it.
  13. Iskandar

    [1.7.10]Modular Mayhem

    Not really. It is y level 12 and below, and about 24 or so per chunk. And IE Crusher can get sulfur from blaze rods, at a 50% chance.
  14. Iskandar

    [1.7.10]Modular Mayhem

    And updated! Beta 0.3 Added: Java8Checker NoMoreRecipeConflict Pressure Pipes Refined Relocation Updated: Bibliocraft 1.11.2 Hydraulicraft 2.1.239 Matter Overdrive 0.4.0-RC4-Hotfix1 Silent's Gems 3.00 beta7
  15. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It already got that when it moved to Curse. 36 thousand downloads and counting.
  16. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, it eats the bottles. One of the many unfixable bugs. Sorry about that.
  17. Iskandar

    [1.7.10]Modular Mayhem

    The ores are unified, as much as they can be. There are a few duplicates to handle things not ore dctionary'ing correctly and to increase some resources without having to tinker too much with ore spawning. Aluminum comes in both aluminum and bauxite...which should cover most heights you need, as...
  18. Iskandar

    [1.7.10]Modular Mayhem

    ok everyone who installs this pack can you PLEASE read the first post? If you crash because you don't have Java 8 I WILL point and laugh.
  19. Iskandar

    [1.7.10]Modular Mayhem

    Multiblocks and modular technology are the focus of this themed modpack. Create complex and wonderful machines as well as magical creations as you explore a different side of modded Minecraft. WARNING: Java 8 is REQUIRED. If you are running Java 7 and cannot upgrade you MUST remove Matter...
  20. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Or turn off structures. In 1.7.10 you can use Biome Tweaker and Dimensional control to get an actual biome turned into dust. A desert would be good for that ,tbh.