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  1. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, the more I'm looking at it, the more I'm thinking that using Galacticraft for oil gen was a poor idea. It's oil doesn't behave like pretty much all other mods' oil does, you can't pick it up in buckets and it doesn't seem to be compatible with anything. Sigh. I will fix this in 1.5 and...
  2. Iskandar

    [1.7.10]Modular Mayhem

    The smelter does not, there should be a separate machine that turns ores into dusts that does, if I'm remembering rightly.
  3. Iskandar

    [1.7.10]Modular Mayhem

    It is. However, it was listed in the fluid registry as "fuel". Galacticraft also registers a liquid as "fuel" and the way it works is that whoever registers first wins and that type of liquid is from that mod. Normally this works seamlessly, as any mod that needs it goes by the liquid registry...
  4. Iskandar

    [1.7.10]Modular Mayhem

    Release 1.4 Updated: Refined Location 1.1.4 Fixed: Forced mod load order to sort out fluid conflicts. Unborked PneumaticCraft Gasoline. You will also now see Magneticraft oil spawning in the world as well as Galacticraft oil. This is intentional to help supplement the amount of oil available...
  5. Iskandar

    [1.7.10]Modular Mayhem

    So, found an iissue and now fixing it. Galacticraft oil and Magneticraft oill should have been both spawning. Magneticraft's wasn't. Also, Pneumaticraft's Gasoline was broken for the same reason. Fixing now.
  6. Iskandar

    [1.7.10]Modular Mayhem

    I don't think you can, actually. As far as moving items around, hmm. I'm, sure something exists I'm just not sure what off the top of my head. AE can, if you get far enough into it. Beyond that, not sure.
  7. Iskandar

    [1.7.10]Modular Mayhem

    Not fixed, but a known bug. I've referred it to the dev in question but I am still waiting on a fix. It should be a harmless bug, if annoying.
  8. Iskandar

    [1.7.10]Modular Mayhem

    Not sure. If that pick can be enchanted normally and those enchantment tokens aren't gem tools only, possible a bug.
  9. Iskandar

    [1.7.10]Modular Mayhem

    @trunksbomb :I'd say report that on the IE bugtracker. Also, the first of the weekly mod updates: Release 1.3 Updated: bdlib 1.9.3.107 Chisel 2.9.2.8 Endercore 0.1.0.25 fastleafdecay 1.3 k4lib 0.1.55 Pneumaticcraft 1.11.16-138 Silent's Gems 1.3.02-131 All known issues are either addressed or...
  10. Iskandar

    [1.7.10]Modular Mayhem

    There is a few. Java8 checker isn't, Inventory Tweaks I think isn't. WAILA harvestability isn't and that should cover it.
  11. Iskandar

    [1.7.10]Modular Mayhem

    Didn't forget, it has issues that make me not want to touch it. Primarily the last update was October...of last year. And he isn't releasing another 1.7.10 version, instead directly moving to 1.8. That means any bugs, and there are a few caused by Forge updates since, won't be fixed. This...
  12. Iskandar

    [1.7.10]Modular Mayhem

    Eh, I have problems with Highlands, RWG and ATG don't work with the mods I have, and I am just tired of BOP so ExtraBiomes was a good fit. I'm glad you like it. It really is a fun little pack, IMO.
  13. Iskandar

    [1.7.10]Modular Mayhem

    And since no one else has stepped uo, I started a Let's Play for this pack. Well, that and I really wanted to. This pack was designed for me first, and then I decided to share it with the world. I'm having a lot of fun. First episode is here:
  14. Iskandar

    [1.7.10]Modular Mayhem

    N. That said, those gems are a little rare and they don't have separate spawn, so you have a good chance of finding gems, but because of the high variety of gems, you have a low chance of finding a specific gem.
  15. Iskandar

    [1.7.10]Modular Mayhem

    Oh, and I have a Let's Play of this pack, for those who are interested:
  16. Iskandar

    [1.7.10]Modular Mayhem

    And 1.1 is uploaded to FTB and Curse. Curse should be up soon, FTB to follow.
  17. Iskandar

    [1.7.10]Modular Mayhem

    And I fixed it for the next release.
  18. Iskandar

    [1.7.10]Modular Mayhem

    FluxPads will charge your drill, and there is a module for the Engineer's Toolbox mod that will do the same. That Chisel crash appears to be a known bug: https://github.com/Chisel-Team/Chisel/issues/22 Hopefully the next update will fix it. The Server crash should be reported on the Malisis...
  19. Iskandar

    [1.7.10]Modular Mayhem

    And up on FTB!
  20. Iskandar

    [1.7.10]Modular Mayhem

    And moving on to release 1.0! Updated: ChromaticCraft 9a DragonAPI 9a Silent's Gems 1.3.01-122 I have one outstanding issue I need a mod dev to fix, but that is minor. Everything else appears to be as stable as it gets.