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  1. Iskandar

    [1.7.10]Modular Mayhem

    Next version is coming together and it will be a fairly big update to the pack. Several new mods and such. The big thing will be the stripped down Thermal Expansion. You won't be able to do power, storage or ore processing (well, you could, but it would be convoluted). It is there to provide...
  2. Iskandar

    [1.7.10]Modular Mayhem

    Sigh. Apparently I am NOt going to hide disabled items in NEI. Damn it. I'm going to get complaints. Sigh.
  3. Iskandar

    [1.7.10]Modular Mayhem

    For early game it is fine. There are better options later. And much, much better options later than that.
  4. Iskandar

    [1.7.10]Modular Mayhem

    It doesn't look like it. I'm not completely familiar with all the mods in the pack. Which was one of the reasons behind its creation, actually.
  5. Iskandar

    [1.7.10]Modular Mayhem

    The Heat Exchanger from Advanced Generators can do it if you feed it a steady stream of Lava
  6. Iskandar

    [1.7.10]Modular Mayhem

    Transfer of items is more than covered by Applied Energistics, Refined Relocation, Router Reborn, and Extra Utilities. Fluids are covered by Pressure Pipes, Extra Utilities, and Extra Cells and Magneticraft and Hydraulicraft can move their own fluids around at the very least. Energy can be...
  7. Iskandar

    [1.7.10]Modular Mayhem

    Given that Reika added that on purpose it wouldn't surprise me if that wasn't on purpose. Still, reporting that on Reika's bug tracker is probably a good idea.
  8. Iskandar

    [1.7.10]Modular Mayhem

    What the hell? Apparently Player API is now needed for the portals to work. Since when? That would have been nice to have documented somewhere. Edit: No, seriously, What the HELL? Some packs have no problems. The heck is going on. Investigating. Further Edit: Ah, it is Galacticraft messing...
  9. Iskandar

    [1.7.10]Modular Mayhem

    No. Iron Backpacks makes satchels unnecessary and Storage Drawers in place of strongboxes. I'm trying to keep the impact on the pack as low as I can.
  10. Iskandar

    [1.7.10]Modular Mayhem

    Odd, that is nothing I did but, yeah, that seems to be a problem. Investigating. Also, it looks like Thermal Expansion will be required by a few mods to add better recipes for things. So I'm disabling all power gen and most of the machines, as well as the ability to make steel. This leaves the...
  11. Iskandar

    [1.7.10]Modular Mayhem

    Those teleporters have been disabled
  12. Iskandar

    [1.7.10]Modular Mayhem

    Don't forget the scripts directory as well. There are a few vital things that will be missing otherwise. Edit: I'm testing for possible inclusion 3 new mods. Ewy's Workshop (someone forked Steve's Workshop and updated it), OpenComputers (by request) and Modular Powersuits (as an alternative to...
  13. Iskandar

    [1.7.10]Modular Mayhem

    It should be able to be used as a server as is, minus the Java 8 checker and maybe some of the NEI and WAILA addons might be client side only. At any rate, the conversion should be trivial, but really relies on knowledge I'm not confident about.
  14. Iskandar

    [1.7.10]Modular Mayhem

    yeah, Magneticraft can do area mining, Hydarulicraft can handle farms for everything but trees.
  15. Iskandar

    [1.7.10]Modular Mayhem

    I'm aware. FTB has it, has since Saturday, it is up to them to push it. Curse Voice is up to date. My apologies.
  16. Iskandar

    [1.7.10]Modular Mayhem

    Release 1.5 Updated: Aura Cascade 557 Galacticraft 3.0.12.365 NEI Integration 1.0.13 Fixed: Reverted previous fix that pretty much borked everything else. Note: You will get missing blocks alert for Galacticraft for existing worlds. This can be ignored, retrogen is enabled to fix this issue...
  17. Iskandar

    [1.7.10]Modular Mayhem

    Ah, yeah. Still, it does kind of leave Hudraulicraft, Magneticraft, and Pneumaticraft mostly broekn. Fixing that now.
  18. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, if you are using 1.3 GC oil is fine, 1.4 broke it for anything except GC machines, 1.5 will fix that, though the oil will need to be retrogenned to do so. I'll publish 1.5 tomorrow.
  19. Iskandar

    [1.7.10]Modular Mayhem

    Ok, yeah, confirmed fixed for 1.5. You will get warnings about missing things from Galacticraft on load up, but that is because of the chance in the new update of Galacticraft, I have turned on retrogen so when the Galacticraft old oil goes (which it will) the new oil will generate. That will...
  20. Iskandar

    [1.7.10]Modular Mayhem

    Ok, no, I was wrong. Ok, this *will* be fixed in 1.5. I broke it in 1.4 trying to fix another problem. Until then, yeah, GC oil is sort of worthless. That problem will fix itself in 1.5, which will be coming tomorrow. Sorry about that.