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  1. Q

    [1.7.10] Material Energy^4

    Ice Palace was broken in 1.0.0 and fixed in 1.0.1. No idea if it requires a manual overwrite of DIM (it could if you started your play in 1.0.0 or before). You can always try - it's DIM34. edit: just tested it in my world. I started from ver 1.0.0, now at 1.0.1 and Ice palace loaded just fine...
  2. Q

    [1.7.10] Material Energy^4

    ookk.. I'll describe whole process then but honestly you should know it by following quest line 1) first you get seeds by combining universal seed (which has normal crafting recipe) with the items you want - like for example 10 legendary reward bags - in the seed infuser. 2) then u plant it and...
  3. Q

    [1.7.10] Material Energy^4

    You mean gem cutter I guess. From what I can tell you put your ROUGH shards in the left slot, and the output will be on the right. Bottom right slots are for upgrades I guess. No idea about middle one yet It should not crash. You are probably missing some colon or sth like that. It worked for...
  4. Q

    [1.7.10] Material Energy^4

    read my posts from last few pages and all will be clear yes it's is a bug and yes you can fix it.. that's up to you. all instructions are there. honestly I'm not sure if u should. I just started automating it and it looks OP.. very much so. I think the grow rates and drop rates should be...
  5. Q

    [1.7.10] Material Energy^4

    As for time flow in spatial areas - in theory you could do that, but there are no chunk loaders in this pack. Also single player world works a bit different than in client+server mode. Maybe it was changed in recent versions of minecraft but if not then it will NOT work in single player world...
  6. Q

    [1.7.10] Material Energy^4

    well... this is strange. it really SHOULD work. I just checked and DIM31 is an Idea Machine, that's for sure. Also I tested twice (exact steps): 1) load area 2) make some changes 3) unload, put disk in players inventory 4) close minecraft 5) copy over files from template to save 6) load area...
  7. Q

    [1.7.10] Material Energy^4

    @Proaxel and @Dashy and all others with similar problems - on the topic of replacing DIMs, few words of explanation because apparently some of you are confused. Maybe it will help you understand the process. When you enter a certain DIM for a first time it is loaded up from a template. Then it...
  8. Q

    [1.7.10] Material Energy^4

    It was causing problems.. crashed quarry.. didn't want to smelt in most machines.. that kind of stuff. Afaik the only difference is that new version of that area contains normal and dense ores instead of poor/normal/dense. Poor versions were replaced by normal so no real difference except you...
  9. Q

    [1.7.10] Material Energy^4

    simple update via launcher will not overwrite progression. it does NOT overwrite you current DIMs and that is sometimes good and sometimes bad (depends on if you actually want to see new stuff added/changed). you can do that manually (see first post on how to do that) but it will overwrite your...
  10. Q

    [1.7.10] Material Energy^4

    There is no real need for this room. It looks fancy etc but all you rly need is a spatial io port and power. You should get your spatial drives back from quarry output so all you have to do is 1) find where the ME cable was cut and hook up spatial port there (not sure if you even need the...
  11. Q

    [1.7.10] Material Energy^4

    nope.. only this one change in .json files. Then what I did, step by step: 1) place farm 2) place powered soil manually (farm fails to do that automatically in this ver. for some reason) 3) plant seeds 4) light up the place 5) power the farm 6) click 3x3 button (without this click it doesn't...
  12. Q

    [1.7.10] Material Energy^4

    How do you guys deal with storage all that minechem stuff? I mean AE is 'kinda ok' for it but it definitely has few downsides. The main one being the lack of good overflow mechanism. The more 'popular' elements like C, H, O etc would quickly take up all free space, leaving no free space for...
  13. Q

    [1.7.10] Material Energy^4

    Honestly there is PLENTY of storage available. You start with 2x 4k (me chests under the corridor leading from observatory to spatial area) plus some random 1k from reward bags plus 3 x 64k which are hidden. I just entered nether sphere and so far I have 3 almost full 1k + 2x partially full...
  14. Q

    [1.7.10] Material Energy^4

    Well, that's kinda why I like to watch them :) Now when you mentioned them - I laughed SOOOO much when they spoke about turning on hardcore mode... I'd love to see that :D they have nooo idea.. :D nah... not even CLOSE to AE interfaces+crafting table+transfer node with 64world interaction...
  15. Q

    [1.7.10] Material Energy^4

    Jared did not say that or at least I know nothing about it. I just saw update notes in his mod thread: So I thought "maybe there is no defaut value of dimensionWhitelist parameter..." and I added one manually to .json file... tested.. and it worked. Parcel probably already knows tho.. I assume...
  16. Q

    [1.7.10] Material Energy^4

    @parcel31u regarding seeds not growing in 1.0.1 as you probably already know from @jaredlll08 in json file you have to add "dimensionWhitelist":1 for it to work. as for it not planting soil automatically - I have no idea. as for harvesting - you need automation upgrade. from what I see it...
  17. Q

    [1.7.10] Material Energy^4

    Just wanna update that above is no longer true in version 1.0.0 In fact fertilized soil is now AT LEAST 50 times better than regular dirt. (tested on 13x13 identical farming stations. I've got 80wheat from dirt farm while in the same time over 4000 from fertilized soil). So the quest lies...
  18. Q

    [1.7.10] Material Energy^4

    not rly... you just don't need much of it. Plus the fact that autonomous activator is cheap in this modpack... Plus the fact that you can craft bushes. It's needed for alumite and that's pretty much it. What is really painful is the energy requirements of this pack... daaaamn. First time I saw...
  19. Q

    [1.7.10] Material Energy^4

    Parcel mentioned a problem with chisel crashing Ice Palace. (look for Parcels post in this thread) Looking at your log it might be the same problem.
  20. Q

    [1.7.10] Material Energy^4

    @parcel31u what is up with this whole specter key / dimension? It's the same from at least v0.6 - when I use the key it takes me to some empty age and I'm falling down. There should be some kind of a room from what I read... .. so I guess it's an another "feature" (?)