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  1. Y

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    no filtering or mipmap errors in the logfiles same, dewoodlogs (or planks) have no texture whatsoever
  2. Y

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    no, not the pink/black
  3. Y

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So deadwood is a 2x2 px texture for me =(
  4. Y

    [1.7.10] Material Energy^4

    Well, Autonomus Activator, on first slot only click, filled with cobble except the first slot and a vacum chest does the trick without you ever have to stand next to it. and then void the things you dont want into an chest that feeds an matter condencer
  5. Y

    [1.7.10] Material Energy^4

    why would you tear down the sphere around the place? i mean I build a vertical 80 row cocoa bean farm like direwolf did with steves factory manager thingys... i had so many manchine usable watering cans i just decides to go bonkers
  6. Y

    [1.7.10] Material Energy^4

    so finally i got my 50 octuple cobble... i'm DONE. yay for bew world... / new modpack
  7. Y

    Let's Play Season #3 - Let#s Build a City

    upsy... next!
  8. Y

    [1.7.10] Material Energy^4

    so, i can't craft octuple (or any compressed for that) cookies anymore. AE says simply: invalid pattern
  9. Y

    Ask a simple question, get a simple answer

    so true. looks way better
  10. Y

    How to create liquid RFtools dimension

    a screenshot for proof? :-D
  11. Y

    EnderQuarry + TransVectorInterface

    hey there currently i'm trying to get a transvectorinterface working with ExtraUtils EnderQuarry but i am failing - the TVI should be able to extend the block interface, right?
  12. Y

    Let's Play Season #3 - Let#s Build a City

    let's begin the madness anew, shall we?
  13. Y

    [1.7.10] Material Energy^4

    so no ciniematics with ME^4 - camera studio dont like the instance. i guess it#s because you cant "load" classes without the lite loader
  14. Y

    Trident Pre-Release Party

    you surelyx are :-D
  15. Y

    [1.7.10] Material Energy^4

    well, you can do some multidecker farms, also you can automate the coccoa beans pretty simple (as dire has shown) the only thing is, to build one octuple commressed cookie with AE2 you need to build a GIANGANt of a crafting cpu - or someone should get extracell to let you use the components...
  16. Y

    [1.7.10] Material Energy^4

    try and error should reveal that it could be dim ID 34 *ducks for cover*
  17. Y

    [1.7.10] Material Energy^4

    well, cerain tool rods just crash me to desktop, so i refrained from using them.
  18. Y

    [1.7.10] Material Energy^4

    funny thing, is.. i just ender quaaried the whoole marble mountain thingy... i have now shit tons of chiseld blocks of gold/iron and waht not. on a side note, you have to be tricky with chunkloading as there is no chunkloader for anything. and the Extra Cells Mod acts funn when using it to...
  19. Y

    [1.7.10] Material Energy^4

    and just nvm, i derped
  20. Y

    [1.7.10] Material Energy^4

    so I made a new world and i'm missing the first chamber, it#s not anywhere to be found x: