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    RC/ReC/ElC/CC Policy Changes

    I'm glad to see this change, I'm always in favor of customizability. It also sends a good message to the community (showing goodwill)
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    [1.7.10] AgriCraft

    Not at all, I would actually be very happy with that (and many others as well probably), so go for it.
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    [1.7.10] AgriCraft

    Thats different, what that does is it takes a background (stone, netherrack, ...) and the pixels where the ore speckles are and shifts those a in the x and y directions for some arbitrary distances (I mimicked it in paint.NET for Osmium :p). Flowers are more complicated. One possible thing is to...
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    [1.7.10] AgriCraft

    Thanks but I'd prefer them to be not similar to any other flower so all crops can easily be distinguished from eachother. I've been thinking of this as well, but I have no idea how to do that :(
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    [1.7.10] AgriCraft

    You can always add it in yoruself using the custom crops feature, however I have on issues with it being in the mod itself. For me it is very easy to add ina new resource crop, I just have to add an oredict tag and a crop name to list. The issue is I'm very very bad at textures, so if you can...
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    [1.7.10] AgriCraft

    Yes well, don't leave crops unattended, I have an idea for weed control, but I have a lot of other stuff to do in the meantime.
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    [1.7.10] AgriCraft

    I'm in the middle of my exams atm, so I won't be doing much for AgriCraft, my exams end 17th of June, so in a week or two after that date. In the meantime, I won't stop anyone of cloning the 'CropRewrite' branch and compiling it.
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    [1.7.10] AgriCraft

    Biomes do not affect growth in any way
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    [1.7.10] AgriCraft

    I'm detecting for each ore if there is a nugget or not, if there isn't, AgriCraft creates one, it should also add the recipes, but there appeared to be a bug that has been fixed a while ago. But MineTweaker should do fine atm yes. You can use vanilla commands to spawn in the items with the...
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    [1.7.10] AgriCraft

    This mod is all RNG, so I guess it's probably nothing for you then, my apologies.
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    [1.7.10] AgriCraft

    I think it should be <AgriCraft:seedRedstodendron> and <minecraft:redstone_block> you have to use the ID of the items/blocks
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    [1.7.10] AgriCraft

    Ehm can you share your script?
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    [1.7.10] AgriCraft

    So because i change the recipe for a bowl, slabs can be crafted again? I'm sorry but I don't find this very logical, if that is the case you should go to Greg.
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    [1.7.10] AgriCraft

    I'll probably not do that, however I have something else in mind, as I'll be changing the way the soil works and some plants require different light levels, the magnifying glass will be the way to get info about how fast and why it can grow at that certain spot.
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    [1.7.10] AgriCraft

    I think if you put it in the blacklist you can plant it normally
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    [1.7.10] AgriCraft

    Yes this has been reported before and is fixed
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    Ftb growth seed growing problem

    Then you must've seen wrong because its always been like that, and always will be. Crops only spread/mutate when fully grown
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    [1.7.10] AgriCraft

    Go ahead, feel free to make addons all you like, I have no problems with that. depends, for some crops, like snowbells it should ahve the same drop rates as the default crop, for others, like the ghyshals you need certain gain levels to get lovely and golden ghyshahls. But why does it make...
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    Ftb growth seed growing problem

    I can confirm it, but do I have to?