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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    New textures (will be in version 1.5.8, which should be out minutes after I post this): I've also fixed a bug that causes dedicated servers to crash when sockets are placed.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've found the source of the bug. Basically there were a few methods that were given an "@SideOnly(Side.CLIENT)" annotation that were called by the server. I'm about halfway through creating some slightly better textures for the mod, I'll release a new version with the new textures, and a fix...
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    An out of the box approach...

    Not quite. Multi Input and Output modules don't transmit a redstone signal. The upcoming Advanced Multi I/O module, however, will have that capability. To be honest, I can still think of a few uses for gates if you don't use AE though. Facades are also pretty useful with a few other mods that...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    To be honest, I think it's probably possible to do most of the sort of stuff you would need for that with the stuff I have now (aside from the actual machines). But you can be sure that I'll put usefulness ahead of balance. Thanks. Yeah, I really need to do something about the textures soon...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    That would require too many changes to the mod's internal structure. I think it still may be possible to do it the way I originally wanted to do it, it just might cause tick lag if the structures get too large (It would require doing a tree traversal every tick with certain modules installed)...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    So I've been thinking more about multi-blocks. They're doable, but redstone control is going to be an issue as the only method I can come up with to share it would cause way too much tick lag. I'm considering that perhaps rather than doing proper multi-blocks, it might be better to add an...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Windows is as well. My guess is that it has something to do with the fact that the file is in an archive.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It should be fixed now. I haven't changed the version number, just re-download 1.5.7. For some reason texture file names aren't case sensitive in MCP, but they are when you're running the game normally. I've run into this several times before. It was just a typo. I'm not sure what's going on...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've been looking into creating some sort of multi-block interface module. It's trickier than I originally thought, but its still doable. It will probably be a while before I get around to implementing it though. Anyway, I've just put out a quick update (1.5.7). Here's the changelog: -...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    One of the machines, the fan, doesn't work properly, which makes it difficult to obtain smoke. There have also been some reported crashes, which may be world breaking, I don't really know since I haven't been able to replicate them myself. As far as I know though, all the bugs are related to gas...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I intend to add fluid and item "dumpers" that will output any items or fluids regardless of what inventory or tank they're stored in (with the ability to exclude an inventory or tank similarily to the distributors). That should make the sort of build you're suggesting much easier. Unless I...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    That's actually what the original intention of the mod was. Up until about a minute ago I thought a sharing face would require a serious rewrite of the mod, but I just thought up a way to do it. I'll look into adding it, but it might be a while. As far as the grinder goes, it currently only...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    That would be fairly easy to do, I'll try to get it out in the next few days. If you have any other concerns about exploits, or OP features, I'm still balancing some things in the mod, so I'm very open to suggestions. One thing I should note is it was recently discovered that there are some...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I do intend to add better textures at some point. They just haven't been as big a priority as adding new functionality. If I had spent more time on the textures, It would have taken a lot longer to get the mod to the point it's at now. That said, I'm by no means an artist. The redstone wand...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I'm well aware of that.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've released version 1.5.6 which adds in a few recipes that were missing in 1.5.5.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Thanks. I was planning on doing wires and pipes and stuff at some point, but for the time being, I've decided against it, simply because other mods already have very good options for doing that stuff. I'm not entirely sure if Extra Utilities wiring will be fully compatible, as I don't know if...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Yes, using the Multi input/output modules. There's no way of extracting liquid and items from machines that way yet though, the multi input module only accepts liquids and items given to it. In a future update there will be a module where you can mix and match which resources are being input...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Thanks. When I update it to Minecraft 1.6.2, GasCraft is going to become an addon for Engineer's Toolbox. Basically all the machines in it will become modules, although, all the other features will remain in place. At that point, I'll either add information about it to this thread or create a...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Quick Links: Downloads Bug Reports Twitter API Source Code Handbook Engineer's Toolbox - Customizable Modular Machines Engineer's Toolbox is a tech mod with a focus on customization. It's based around blocks called sockets which can have modules installed on their sides to serve various...