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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Engineer's Toolbox 1.1.2.0 is now out. It adds various modules for processing ores, as well as a few other minor changes. Emasher Resource and Defense also have minor updates. See the wiki for the full changelog and more details on the new machines.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Just so you're aware, there is a version for 1.5.2 on the download page as well. For some reason you have both EmasherCore (a Minecraft 1.5.2 mod) and Emasher Resource (the 1.6.2 version) installed. Since you're running Minecraft 1.6.2, you need to delete EmasherCore. It should work fine then.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    You need the "experimental" version of IC^2, but it will work.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've just released Engineer's Toolbox 1.1.1.0. It has the deployer like module (called the "activator"). Just be aware that it may still have a few bugs.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Engineer's Toolbox and Emasher Resource (formerly EmasherCore) are now out for Minecraft 1.6.2. Emasher Resource has seen quite a few changes. The most obvious is that it now adds ores, gems, and metals, and the terrain blocks and hemp have been moved to it from AS#B. All world gen can be...
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    Biomes O Plenty AFTER Worldgen?

    The only issue You'll have is the terrain gen isn't going to line up properly between the old and new generation, so you'll have some abruptly cut off hills and biomes. Terrain within the original area, and in the new area will be fine though, it's just the transition that will be a problem.
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    Forestry + Tree Help

    Could you post a screenshot or two so we can see if you have everything set up correctly. I'm not familiar with many of the forestry trees, but it's possible you need more than one sappling placed in a particular square pattern if it's not a 1x1 tree (use the treealizer to determine this). There...
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    Sorting System help.

    It's been a while since I've used routers, but depending on the mode you're using, you might be able to place a chest next to the barrels for stuff that doesn't have a barrel. I'm not 100% sure this will work though. You could also try going with BuildCraft pipes, and using Thermal Expansion's...
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    mod/method to control ore spawns per-biome?

    One of my mods, GasCraft adds (if enabled in the config) random gas pockets that cause a hazard while mining. But the generation isn't associated with ore deposites at all. The mod in general is also really buggy in it's current state, so I wouldn't bother with it until I re-write it for 1.6...
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    IC2 Watermill & FZ Router - Not Compatible?

    Try inserting a bucket using a BuildCraft pipe or chute (NOT a vanilla hopper since they don't work with ISpecialInventory, which the water mill may or may not be using). If it doesn't work, chances are IC^2 disables item insertion via automation. (Which kind of makes sense for the water mill)...
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    What if every mod had a Gregtech version?

    From the perspective of a mod author, I want to point out that adding recipes, balancing them for what the block/item does, as well as taking into account how the circumstances might change if certain mods are installed (both in terms of how the difficulty of obtaining the ingredients might...
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    Iron tank input question

    Can you post a screenshot to clarify your setup?
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    Best tool for mining nether ores?

    I haven't seriously mined nether ores (aside from the TC ones) since 1.2.5, but back then, a mining laser set to explosive mode as well as some form of flight got me so many resources in a short period of time that I didn't even bother with automated mining. It's certainly not the most efficient...
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    Request Suggest mods for creation here

    I thought that restriction was removed a few versions ago.
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    RP2, will there be an update?

    Anything's possible, but I wouldn't let it keep you from updating at this point. Almost all of RP2's functionality has been replaced, and even expanded on by other mods now. Although, some of those mods aren't in any of the main FTB packs, so you'll have to add them manually. It would be worth...
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    Thoughts on millenair or mod like it?

    There's an addon for it that adds compatibility for BOP, EBXL, AS#B, and Highlands biomes. As far as I know, the only major compatibility issue with other Forge mods is new biomes, so you shouldn't have a problem if you install the addon.
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    Oh no...

    It has land based bandit encampments, but not pirates.
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    Need a way to produce tons of scrap

    Use ignius extruders from thermal expansion to generate cobble. The trick is getting the right balance between extruders, recyclers, over-clockers, and power to the mass fabricator so that you have a continuous supply of scrap.
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    Thoughts on the Quarry

    I actually did run through with just BuildCraft and IC^2 back in 1.2.5 (as well as Flan's mod to scout out oil). It's really quite a different experience than the packs most people play these days. I don't think it's magmatic engine's themself that are really OP, but the ability to teleport...