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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Glad to hear things are starting to work out. With a lot of people it seems there's a sort of epiphany moment when they figure out how everything in the mod works.
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    Thermal Expansion Status

    Basically, a lot of the power management code in the BuildCraft API was 'closed off' making it difficult to customize the way power is handled. It made it very difficult to do anything out of the ordinary (and by ordinary, I mean the way BuildCraft machines and engines work) with MJs.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    The machine intakes from whichever inventory it is configured to intake to, and then when it has some output, it basically tells the socket that it has output to put somewhere, and the socket finds the machine output that's installed on it (if one exists), and outputs whatever the machine wanted...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    You probably have the machine output module set to use the same inventory as the grinder is set to intake from. The machine output should be set to use an inventory that nothing else is using. The most common way of setting things up would be to have some sort of item input module (maybe an item...
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    Thermal Expansion Status

    The sort of energy system being proposed here is extrememly exciting to me, as someone who had to remove features from his mod due to the recent changes to the BuildCraft system. Provided all behaviour can be defined specifically for the side of a block that is being connected to, and it...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    They only require power if one of the modules says it requires power in the tooltips. Most don't. They do work with both EUs and MJs though. Since sockets have tile entities, you can't push them with pistons. What I do is just extend the piston with a lever so I have a surface to place it on...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    If you shift right click a socket with a BuildCraft compatible wrench, it will drop as an item, but retain its state including the modules installed on it. I usually build a dedicated socket assebling area in my own worlds involving a piston to make things easier. That has indeed changed in...
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    Modpack with only open source mods?

    If you really want an open source mod with ore doubling, my mod, Engineer's Toolbox, which has recently been made open source, has ore doubling (and tripling if you manage to set up the extra infrastructure required), in the more recent versions. It will also hopefully soonish be capable of...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I actually had nothing to do with the spotlights in the OP. I didn't even have time to watch them beyond the first minute or so, so I don't know for sure if they're 100% accurate. I've been meaning to put together some videos of my own, but in the mean time, feel free to ask me any specific...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    When colourblind mode is enabled, the socket remote has a white dot in the black rectangle corresponding to which mode it's in. In order from left to right, then top to bottom they go: Blue, Green, Red, Purple, White, Yellow, Cyan. The remote also has tooltips that describe the mode it's in...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Actually, it has a colourblind mode which can be enabled in the config. It changes the texture of the socket remote so they can be identified without needing to differentiate colours, as well as uses string prefixes rather than colours for the tool tips. It won't help you with the indicators on...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    All of my mods are now open source. The code can be found here: https://github.com/Emasher/EmashersMods/ This includes the API.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've just released updates for Engineer's Toolbox and GasCraft. The primary focus of these updates is fool proofing sockets. Modules can now only be placed on the sides of sockets that they'll work on, and there are also now tooltips for all the modules explaining what they do and how to...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Just released a bugfix update for GasCraft (2.0.0.1). It re-adds the the natural gas -> propellent recipe for BuildCraft refineries, fixes a few crashes, and adds new textures for all the gases.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    GasCraft (Engineer's Toolbox's first official add-on) 2.0.0.0 is now out for Minecraft 1.6.2.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I'm not too keen on going around asking people to do spotlights. I think it's built against build 150. I know for sure that it works with that build since I have it installed in my actually-playing-the-game instance. That's the latest version of Emasher Resource anyway. Some of the older...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I have no idea. I had nothing to do with the ones that are in the OP. Someone just tweeted them at me, so I put up links to them because people kept asking for spotlight videos. As far as I know, there aren't any videos of the 1.6.2 versions at all. If you want information on the newer stuff...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It only supports IC^2 experimental, as that's what most people are using now. It will not work with anything from the 1.118 branch.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It can be planted on dirt, grass, gravel, sand, mixed dirt, and mixed sand, however, it will only grow if there's a water block adjacent to the block it's planted on, and it has sufficient light. It grows to 3 blocks high like sugar cane.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Earlier today I released a couple of bugfix updates for Emasher Resource (1.2.1.2) and Engineer's Toolbox (1.1.2.1). The update for Emasher Resource basically just changes the texture of Bauxite ore, as it was very difficult to distinguish from stone before. The update for Engineer's Toolbox...