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  1. Alexiy

    Modding partnership

    That was fast - https://minecraft.curseforge.com/projects/polluted-earth
  2. Alexiy

    Modding partnership

    Ok, will do.
  3. Alexiy

    Modding partnership

    I hopefully reduced mushroom growth, but the next version won't be soon, because I'll have to dig in TConstruct code much. Cheers
  4. Alexiy

    Modding partnership

    Client-side - no. There is an event that is fired on login, but it's only server-side. Thus a possible thing is: a player logs in -> server sends a packet to all players on it -> the packet plays the sound to a player. Or maybe I can make it so only specific players have the sound played...
  5. Alexiy

    Modding partnership

    Made requested changes - https://drive.google.com/open?id=1l-edIjNVZ9qNlcFL8KImOeSHVl0FstmC Your texture looks nice.
  6. Alexiy

    Modding partnership

    Ok, here is the mod. The Polluted Earth block is in "Decorations" tab, I gave it a temporary purple dirt texture. The config contains settings for this block's spread rate, mob spawn rate (per random tick), and string arrays of replaceable blocks and spawnable mobs (registry names). The arrays...
  7. Alexiy

    Modding partnership

    I think I can. So, configurable spread rate, mob spawn rate, replaceable blocks and spawnable mobs? Will you make a texture for it or should I?
  8. Alexiy

    Blog of a lonely developer

    ok, it seems that there are almost no one interested in the Underworld, so I'll move on to my next idea. There is this mod "FTB utilities", which I haven't ever used, but I know that it has features that make sense in multiplayer, like groups, permissions, protections, chunk claiming... I'm...
  9. Alexiy

    Blog of a lonely developer

    New version available in which I mostly fixed Underworld affecting other worlds (changing generation). I also have been testing "underground challenge" (bedrock roof blocking the way out from the caves); for this purpose Loot Bags and Ex Nihilo Creatio proved useful, providing items that you...
  10. Alexiy

    Manufactio - Minecraft/Factorio hybrid

    Click on the arrow which appears on the right to the image link - then choose "Get share links", then choose one which is labeled "BBCode (forums)" and insert it into your message entirely.
  11. Alexiy

    Blog of a lonely developer

    I fixed the bad bug, so here is the Underworld.
  12. Alexiy

    Modding partnership

    Haha, thanks
  13. Alexiy

    Blog of a lonely developer

    Alright, I've played with this mod for a week now, and it seems to be ready for beta testing. I'll list some of the features and differences from vanilla overworld: ground height configurable in a range 80-192 configurable mineshaft, ravine, cave occurrence villages can generate in most biomes...
  14. Alexiy

    Ask a simple question, get a simple answer

    I also would like one, but the absence of such blocks is because mob spawner checks presence of the players in a world's dedicated list. Fake players can be added to that list, but it will cause unpredictable side effects, because only true players are expected to be there. A trick that could be...
  15. Alexiy

    Blog of a lonely developer

    I'm approaching first release time, so a few screenshots of mod's features: Mineshafts at any ground level: Caves in deserts: Experimentation with village building blocks: And an optional feature which will keep you underground the whole time :) :
  16. Alexiy

    Modding partnership

    Thanks, I submitted it and it got approved. Now it's here - https://minecraft.curseforge.com/projects/killer-table
  17. Alexiy

    Blog of a lonely developer

    I have played only twilight forest of all these, so I don't have idea how would this mix would work together XD. I'm solving problems with generation steadily; decided to add the mod to my pack and test, cranked level up to maximum (192), at first glance all seems fine, although there occur...
  18. Alexiy

    Blog of a lonely developer

    I'm currently playing with a concept of worlds with higher terrain level. I created a world type that can have a ground level up to 192 (screenshots from spectator mode): The game doesn't seem to support variable ground level, because when I increase it, the stuff generators (caves, ravines...
  19. Alexiy

    Modding partnership

    I fixed this (another issue on my end): https://drive.google.com/open?id=138u8a2bNfHAFzP47vbyYSN_1ZwUxOX1r
  20. Alexiy

    Search a mod

    Looks like the mod is "The One Probe".