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  1. K

    Update on the Future of FTB Modpacks in 1.7

    1) IC2 does not provide conversion. Forestry and Railcraft do, although RC only provides 1-way conversion: Steam -> EU. 2) It has nothing to do with fairness, it's a code issue and it's been discussed to death. One does not simply accept MJ - you either make it the centerpiece of your tile...
  2. K

    Update on the Future of FTB Modpacks in 1.7

    This is a completely true statement. TE is not balanced around an arbitrary and limited sandbox. It...well actually it's still an arbitrary, limited sandbox. It just lets you automate a few things. Realistically, any mod that just doesn't outright hurt the player is going to be unbalanced / OP...
  3. K

    Important Announcement

    Slow gave it away when he said that RF created instabilities. Good try, though. :P
  4. K

    Small rant about TE.

    It wasn't an assumption, I very clearly pointed out the issue and was completely shut down in the past. I admit, this is before you were on the team. So if you have cleaned things up, awesome. Also, I'm basically retired from modding now. Not enough can be done via mods to fix the massive...
  5. K

    Small rant about TE.

    It's a data structure issue, fundamentally. Buildcraft pipes are not safe, from a software point of view. In 2.x of TE, it was possible to use BC pipes and Tesseracts to wreck a server by placing a single pipe connecting two Tesseracts. BuildCraft will likely never implement the fix, so the...
  6. K

    Buildcraft has (more) awesome features

    Gates as a concept are quite brilliant. Unfortunately, the way that new gate conditionals are handled is...less so. Static ID values? We've moved beyond that. Check the Forge Fluid System for how to handle ID synchronization and ID-independent NBT-saving. So, you're on the team - please add...
  7. K

    Machine Request: Clay Maker

    Pretty much this. It's not super simple, but a handful of machines from TE can make a clay generator without much fuss. EDIT: In general, it's possible to start with an Igneous Extruder and Aqueous Accumulator, and add enough machines to make about 12 or so different products.
  8. K

    Thermal Expansion 3 is boring (actually just RF)

    Opis definitely works with TE, although at least one of those dynamos should have registered > 1us due to code caching. It's a common thing, however - run multiple gens and batboxes as well; you'll see that one of them takes longer to tick than the others. This is due to the system having to...
  9. K

    Any ideas on this steam fluid? I am just confused.

    It's actually neither RC or TE. A few other mods add steam as well.
  10. K

    Thermal Expansion 3 is boring (actually just RF)

    Ehh, I've never said 50. I don't know that 50 is actually wrong, but the most egregious example I really know of is about 12x offhand. Jaded did the parses with Opis.
  11. K

    TE3 bonemeal from wool

    Ah, heh. That one should have been an exception. Good catch. ;)
  12. K

    Thermal Expansion 3 is boring (actually just RF)

    One of the reasons to make something a multiblock is to increase the surface area for the purposes of interaction. I'm not sure how actually using that defeats the purpose. If anything, it seems like it would be playing to the strengths. Without that, a multiblock is just a laggier, less...
  13. K

    Thermal Expansion 3 is boring (actually just RF)

    The trunk isn't a cap at all. The 10000 RF/t limit is on a given face of a given conduit. The actual throughput of a network? Unlimited. No single machine should need that much energy on a *single* connection face. If it does, it should be a multiblock, and you should need to feed it in multiple...
  14. K

    Thermal Expansion 3 is boring (actually just RF)

    The point of TE is to show the basic ways of using RF, and possibly establish a solid base for some tech mods. Do not confuse that with RF, however. Dynamos aren't necessarily meant to be amazingly innovative, I'll go ahead and admit that. Although, they do have local feedback which helps to...
  15. K

    Why isn't Monster getting attention?

    http://teamcofh.com/index.php?page=api-information-for-modders IMC calls. The reactant call needs to be added there, but it's the same as the others, except "ReactantFuel" as the message type.
  16. K

    Why isn't Monster getting attention?

    Uh...what? ThermalExpansion-Fuels.cfg. Add new lines. Only has to be done server-side. Modders also have IMC calls they can make.
  17. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Well not *entirely*. The energy in the buffer doesn't need to go away, but any partial fuel energy/steam will in fact dissipate. As it stands, there's little incentive to actively turn them off, since the penalty is so steep.
  18. K

    Why isn't Monster getting attention?

    No, it really hadn't. I've actually approached it as working alongside other mods, as I certainly wouldn't want TE to be the *only* mod, that'd be boring as hell. At the same time, there's a middle ground. I stand by saying that too many mods is a bad thing. "Too many" is entirely subjective...
  19. K

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Meh, honestly it's a reasonable rant. I'm going to revisit dynamo mechanics a bit. The drain of the stored buffer isn't really necessary, it's actually a penalty for turning it off. That'll be changing. As far as the throttling, if it throttled to 0, that'd be too easy. We'll probably have a...
  20. K

    Why isn't Monster getting attention?

    Just my 2 cents... Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent. In the past few days, I've...