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    Causes of massive tick rate lag on my server

    Warmroast is *always* compatible. While it was nominally developed for profiling Minecraft, its a java VM profiler and could be used to profile any java app.
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    Causes of massive tick rate lag on my server

    The jarfile is the program. The usage instructions are in the readme.md file on the github page you download it from: https://github.com/sk89q/WarmRoast/blob/master/README.md The basic usage is: * Figure out the path to where Java is installed. This should be a Java Development Kit (JDK) not a...
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    Causes of massive tick rate lag on my server

    If this is your server, "WarmRoast" is a java profiler that can help you pin down which mod is causing grief. Now, as to your described symptoms, it sounds most like you have a mod that is leaking memory in some way - because the performance slows down over the course of hours. If any...
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    [1.10.2] Age of Engineering

    I wonder why your previous command was not allowing tinkers and other mods to work. Perhaps the server was just running out of memory. At any rate, this is not a particularly good command for java as your RAM allocation is still too low for a mod pack like AOE, and you absolutely need to tell...
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    [1.10.2] Age of Engineering

    You will have to ask the support staff of whatever server you are playing on.
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    [1.10.2] Age of Engineering

    Public servers typically do not allow chunkloading for performance reasons and when they do allow chunkloading it is usually via a more controlled mechanism than FTBU allows - typically via a server side plugin.
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    Those little things that irk you about Minecraft

    Really annoying things: * Redstone, comparators and block updates: In vanilla, or when interfacing with mods, why do so many redstone and comparator based designs not work without some lag inducing device forcing block updates? * mine carts, comparators & powered & detector rails - seriously...
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    [WIP] Extreme Reactors Simulator

    The mod defaults can be hardcoded. They're not stored in the ini file in an easy to extract way. The ability to read the .cfg file out of a minecraft profiles config folder would be useful however, as modpacks frequently tweak things.
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    Age of Engineering Series!

    The ic2 crop is just sugar cane cross bred with sugar cane - so nothing to do with the trees. The forestry farm(s) would be done with normal ic2 rubber trees. There isn't a Forestry rubber tree in AOE, but there is aTech Reborn one but I don't know how you grow it.
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    Age of Engineering Series!

    I was going to suggest IC2 crop breeding if you want rubber - there's a simple entry level crop that produces rubber... But you want trees, so I was going to suggest the Forestry Rubber Tree Farm, as that extracts rubber from trees. But it doesn't cut them down... So I though to suggest the...
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    What cool little thing have you discovered today?

    You know that a bucket of lava, and a bucket of water with a 1 block gap will build a pillar of cobble all the way to y=0. Super safe to pickaxe down and build lower basement levels. Just give the lava time to flow down before placing the water. Also - Pistons by nature face away from the...
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    My fairly basic IC2 MOX Reactor.

    The efficiency of MOX fuel rods is calculated as their base efficiency (based on adjacent neutron sources), multiplied by a heat bonus - where the heat bonus factor is 1x at 0 Heat to 5x at 100% Heat (noting that max bonus is unsustainable as a reactor heated to 100% will blow up). i.e...
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    Age of Engineering Series!

    https://ftb.gamepedia.com/Greenhouse_(Forestry) The greenhouse seems to have been developed as a freeform structure. It doesn't need to be a simple cube shape. Shapes with a floor of greenhouse bricks and walls and a roof of bricks or glass should work. I think the walls need to be straight the...
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    My fairly basic IC2 MOX Reactor.

    In any reactor, 2 adjacent dual rods have the same efficiency, heat, and power generation as a single quad rod : they just occupy more space: so your reactor is essentially a 4 - separate - quad design. I.e a base efficiency of 3 - with a x4 bonus for being at 80% Heat. This reactor fits 5...
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    Age of Engineering Series!

    There are a couple of ways to get bees to breed in the wrong biome: * Use a terraformer to just change the biome. AOE has one of these. * Use a Forestry greenhouse. Search NEI with "@for green" for a list of the relevant blocks. It includes dryers, heaters, fans and valves that will nudge the...
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    Age of Engineering Series!

    Im in it because the accent is just so very right when @Closet Gamer starts raging at some broken mod mechanic or something...
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    What cool little thing have you discovered today?

    I always wanted RFTools / Mystcraft to have a "civilization lost" page which would conditionally trigger city construction using lost cities / city walls mods or that other algorithmic structure generator.
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    Age of Engineering Series!

    I find the best way to deal with this is 1. Actually use the escritoire with the drones you make. Learning a research note from it improves your chance of a mutation by 5%. 2. Scale Horizontally: Create 10 or more Apiaries and a similar number of Bee Houses. Stock all the apiaries with bees you...
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    Age of Engineering Series!

    I have never, once, considered the possibility, or sanity, of trying to automate the process of mutation. But. If you are doing bees: you want the "Forestry Species Item Filter" for Ender IO, not the NBT tag one.
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    Age of Engineering Series!

    If you look at what Super Circuit Maker can do, ID offers way too little to impose an RF/t cost: You can't even use it to implement a simple latch which I consider crucial in any mod I'm using for redstone style automation.