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  1. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    I feel you don't understand what this pack is... It is supposed to show alternatives for everything commonplace, even if it isn't explicitly obvious. Is there a way to transport water? Yes. Is it a pipe? No.
  2. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    It's not to prevent people from ore doubling, it's to show people who have gotten used to RF everything, that there are other ways. Yes it's simple to automate, but only with the right mods, as there is no easy way to transport water in the pack, so you have to set up larger than usual...
  3. J

    Botania for Begginers

    What am I looking at?
  4. J

    Explosions Everywhere?

    Title: Explosions everywhere People not in thread: @malicious_bloke Am I missing something? :P
  5. J

    Tech mods: Why have a power system?

    I didn't think there were energy cells to begin with? (though I may be forgetting something) I know tesseracts were a thing in 1.4.7, but I can't recall energy storage outside of EU and Blutricity storage devices
  6. J

    Tech mods: Why have a power system?

    Not really, because it used MJ to begin with :P
  7. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    If you are still having issues with the launcher, I'd say move the topic over to here as our launcher dev will be able to help you :)
  8. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Fix: http://www.fixerrs.com/2015/08/file-system-error-1073741819.html TL;DR:
  9. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    I run windows 10, so I don't think it would be that. Did you download from Oracle's website, or did you try the auto-updater?
  10. J

    Question about Minetweaker and Non-Terrian-gen mods. (Read before you ignore)

    For tutorials on minetweaker (and modtweaker) I did a few videos on some of the more popular mods; https://www.youtube.com/playlist?list=PLy1e53qpAK52z2OX0y0-3vCtIBjPUAyB9 For mods that don't terrain gen, I think you have them all, apart from NEI addons/Not enough resources
  11. J

    Lagging on Agrarian skies, wtf?

    I found with AgSkies1 (I assume you are on about) when I started the map I was getting 60-80fps (with a 64x texture pack), but as I built more stuff, had AE systems that got more complex, finished more quests, etc. the FPS slowly dropped, to where the world which I gave up on (just those stupid...
  12. J

    #BlameMojang

    It's not even that which is the issue, it's the fact that for the past 4? 5? MC versions mods have had to do major rewrites, and Mojang didn't really hint at what would change/how it would change (the changes being; changes to how textures are gotten, changes to ID's, changes to rendering...
  13. J

    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    1.2 has been bugged on the launcher, and I never got around to fixing it. However, I have updated it, and it will be going live on the Temporal Reality launcher some time this week (hopefully)
  14. J

    Tech mods: Why have a power system?

    Oh, my bad for misinformation :/ It's been a while since I properly touched RoC, and last I touched it was with GT, so I may be thinking of GT machines not RoC ones :/
  15. J

    Tech mods: Why have a power system?

    It might be me mis-remembering as I never messed around with it too much. But I remember being careless with my machines/engines always made me cry... It may have been engines exploding when they got too hot/too fast/etc.
  16. J

    Tech mods: Why have a power system?

    So like when you overpower a Rotarycraft machine?
  17. J

    Tech mods: Why have a power system?

    That it is a mod with a power system that is complex, and actually has reason to using, compared to RF/EU? You are asking about "what's the point of power when it is pretty useless (in terms of gating)" in essence, and Rotarycraft adds a power system which requires attention, and isn't just...
  18. J

    Tech mods: Why have a power system?

    Why do you need to convert? I don't understand your argument here... RotartCraft adds machines that ore-double, etc. The only thing it doesn't do is dimensions... which are NEEDED seeing as the overworld is infinite :P But if you have reactorcraft, you can make a crap-tonne of RF by converting...
  19. J

    Tech mods: Why have a power system?

    Rotarycraft adds a realistic/number-crunching power system :)