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  1. J

    The good things about Botania despawning passive plants

    There is a decorative version called the "motif" versions (only available for passive flowers) No, but the more you use something, the less "durability" it should have, and after all the durability is used, it should break. If you take too much damage in leather armour, it breaks. If you use a...
  2. J

    The good things about Botania despawning passive plants

    No, I am saying that passives need to decay, otherwise you don't explore the rest of the mod... For example, you will never be able to sustain things such as the loonium, or the orechid with passives... unless you spam them to high hell. And these are very useful flowers, at least in some mod...
  3. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    It may not need the "*9" for the remove recipe... I forget how the specific removals work. As for the added recipe, is the "12" a meta data (damage value)? If so put :*... although, I would look at Minetweaker wiki's "addDamage" so that the recipe is similar to how other GT recipes work. ---...
  4. J

    The good things about Botania despawning passive plants

    The good things are, but are not limited to: - It forces you to try more intricate flowers; ones that require more work, but pay off with more mana - You aren't using X passive flowers for every Y amount of mana, whereas X passives/Z non-passives would give you Y amount of mana - This...
  5. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    recipes.remove(<minecraft:gold_nugget>*9,[[<minecraft:gold_ingot>]]); I believe that is the recipe you want, just make sure the codes are correct though
  6. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    If I am correct, Iguana Tweaks allows you to do this natively (no Mine/Modtweaker)... Don't know how though
  7. J

    Minecraft 1.8, ftb future?

    But that shouldn't be the case. Ok, they delivered on their promise (if that does happen), but they promised it for the Java version... As that was all that was around at the time (apart from early console/mobile releases... which would never be possible)
  8. J

    Minecraft 1.8, ftb future?

    TBF Mojang could stop working on pointless updates and work on the modding API which they have been promising for well over a year now
  9. J

    How do you manually install FTB modpacks instead of using an installer?

    You can only install FTB packs using the FTB launcher, or if the mod pack is on Curseforge, Curse Voice
  10. J

    Coal in a witch's oven

    Are you sure it wasn't get coal by cooking coal ore? Also stating which DW20 pack (MC version) and which pack version may help :)
  11. J

    SteelSeries GameSense?

    I am unsure what you're on about... Any keyboard that works with vanilla MC will work with modded MC
  12. J

    Minecraft 1.8, ftb future?

    GOOD! Because, from what I have heard of 1.8, I doubt a lot of mods will ever bother to update
  13. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    Create an ore dict, and have those items in the ore dict. And use the ore dict in the recipes?
  14. J

    At what point do YOU start Applied Energistics?

    In 1.7 it's whenever I can be bothered to spend more than 10 minutes looking for meteors. And waiting for stuff to grow, etc.
  15. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    Is that the whole script? If not, could you post the whole thing? When you run "/mt reload" do you get any messages in chat? If not, send us the minetweaker log after you run that command? If so, what do they say? Do you have any mods that overhaul crafting in a major way? E.g. TerraFirmaCraft...
  16. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    Because <minecraft:clay:*> isn't correct? Shouldn't it be <minecraft:clay>? There is only one type of clay. Unless you are trying to use stained clay? Always use "/mt hand" to get the correct ID, and just paste that into your script (as when you do "/mt hand" it will copy the ID to to your...
  17. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    When you do "/mt reload" do you get any messages other than "scripts reloaded"?
  18. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    As I said, you can't use "val string" and then use that value in recipes. Rename it to something different. So everywhere you have the word string (apart from in <minecraft:string>) put a different word, see if that works
  19. J

    MineTweaker/ModTweaker - A help and suggestions thread.

    val String = <minecraft:string>; isn't valid, as I didn't find out until after trying it myself I'd suggest calling it Silk, or something similar. Or just refer to it as <minecraft:string>
  20. J

    Ask a simple question, get a simple answer

    I was trying to use that, but a known bug with the iWrench is that if you have it with EnderIO installed, is that the client crashes