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Development no longer active? Yes.
Does it matter? Not really.
A few features of some of the mods aren't in the versions in the pack. However, the pack is pretty well balanced, and I'm pretty sure there's not many bugs that needed fixing.
I may make a pack with a similar concept in the future, however, the emotional state I was in whenever I worked on this pack, luckily, isn't too common nowadays.
Is the fluid terminal no longer a thing? Or the terminal which you can place a bucket in (like you have the terminals which show how many items you have in storage)
As for crafting, I think you would need to leave a bucket in your system, and it will work (though I can't remember if that is...
Yeah, shouldn't be too much of an issue.
Just remember that worlds can get quite large, and if you're internet can be slow, expect wait times to be quite high after you have gone to multiple dimensions, explored 2k+ blocks, etc.
No you can't Pyth
Now, a question of my own, as I am lost on something :/
Mekanism shaped crafting.
When you do
recipes.remove(infuser);
*infuser is the var for the metallurgic infuser
It won't remove the recipe. Any idea how to fix this?
Going to ask again, just because I'm still looking...
Is there any alternative to Binnie's Mod for having extra bees which produce material combs (iron, gold, diamond, etc.)?