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    Forge and Nova

    It's not just some people, Lex himself admitted it more than once.
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    Forge and Nova

    You're close. NOVA wasn't a Forge fork, it was an entirely separate API which would run on top of Forge (as well as other games eventually). All Asie did was literally change one tiny setting in FML when his API is loaded to ensure Java 8 support. The reaction that followed was nothing short...
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    Forge and Nova

    I keep hearing people say variations of "Lex is a capable coder" or even going as far as "Lex is a great coder", which usually only comes up in discussions of some drama resulting from him throwing a fit about something. Lex has been inside of this game for years. In all of that time, you...
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    Forge and Nova

    The inherent problem is that Lex actually thinks he has the right to introduce DRM on the Minecraft community. To be blunt, he doesn't have any say on anything that modders do. That's not his job. His job is to make an open API that creates the most compatibility between mods, which was why...
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    Forge and Nova

    Lex blocking coremods from modifying FML or Forge classes means that if another situation arises like with 1.6.4 or 1.7.x, where there's a serious bug that will never get officially fixed due to the lack of support for old versions, then not even a coremod can fix it and we'll be relying on JAR...
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    Recent Events Discussion (RED) Thread

    People have tried to get Lex to let them maintain an official 1.7.10 branch. I think you can probably imagine how that turned out. The only person I know of that comes close to being his lieutenant is Fry, who is mostly there for rendering code since Lex doesn't know anything about it (how...
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    [1.7.10]NoItemRotation - is it not making you dizzy?

    It's funny how little mods like this can make an impact on someone's entire experience.
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    #BlameMojang

    Render order made the translucent pass (with blocks like water) render on top of particles for numerous versions, starting sometime around 1.5 I believe. Forge fixed it, then stopped fixing it I believe, maybe sometime around 1.7 or 1.8. When hoppers can't carry out an action, they never reset...
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    What is One Thing You Have Always Wanted in Minecraft

    I don't know if it's quite what you're looking for, but BuildCraft Tools adds armor. Been quite a while since I used the mod, but I liked it back when I did.
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    Testing FML loading plugins with Eclipse

    You were close, you just needed to put the "-Dfml.coreMods.load=name.of.my.Class" in the VM arguments, not program arguments. But the dummy jar is a neat way that I didn't consider.
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    What's new in modded minecraft today?

    I finally got around to updating Endermanage to 1.7.10. That's the mod I wrote originally for Eyamaz to do terrible things to you with, but there ended up being some conflict with another mod at the time and he couldn't use it. Due to Forge hooks added in 1.7, that shouldn't be a problem...
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    What's new in modded minecraft today?

    I managed to get Redstone Paste updated to 1.8 now too.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    It might be worth using eventually, but not so much as-is. After writing the previous post, I ended up completely dropping support for ISmartBlockModels after I discovered that the presumed way that they should be used wasn't thread-safe. One thread's call to handleBlockState could happen just...
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    What's new in modded minecraft today?

    I updated Hopper Ducts to 1.8.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    So I'll share more of my experience, in case it helps anyone else. Block states were not what I was led to believe. I don't remember who explained it in the way which gave this magical impression of what they were capable of. But I was under the impression that the number of block IDs had...
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    I may release a small code dump or Github project or something with useful things, but I spent all freaking day today trying to hammer Minecraft and Forge into working with dynamic models, so that I could port something as simple as Hopper Ducts. The ducts themselves can be easily pointed in...
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    What cool little thing have you discovered today?

    When going through code I realized that cakes now emit a comparator value in 1.8, and are seven slices instead of six. I tracked it back to 14w28a, and updated bits of the wiki for history's sake, since there was no reference to any of this on there.
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    Yep looks like you're right, they've included a Forge mod class with it. Even better. Nevermind!
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    I've never actually made a custom FTB pack, but I looked at a pack.json file, and it seems you can add LiteLoader easily enough. I changed: { "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex...
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    Merry Christmas Everyone! :D

    Merry Christmas, you guys.