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    A few questions from someone who is learning to mod

    When making a 1.8 mod recently this was a problem for me, actually, so I'm not sure about 1.7.10 (although I don't remember having the problem in that one). The block was called fluxDuct, the assets folder was named accordingly, and while in the development environment everything was perfectly...
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    What's new in modded minecraft today?

    I don't guess I ever linked Flux Ducts. It's for Minecraft 1.8, and you probably only want it if you're playing with Progressive Automation. As for 1.7.10, I don't link much Intermediary progress here, but have some perdy particles from Thaumcraft 2.
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    Are 1.6.4 Packs Dead ?

    There's a few versions of Minecraft which are still heavily played despite their age. Primarily those are 1.2.5, 1.4.7, and 1.6.4. FTB still has some of each on its own launcher. I even keep instances of older versions like beta 1.7.3 in my MultiMC, with barely a handful of mods like IC2 and...
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    A few questions from someone who is learning to mod

    You can still generate blocks dynamically in 1.8, but you have to do it in the form of model components, like baked quads and crap, through a system which can result in multi-threading issues if you don't use it right, doesn't provide you easy access to the tile entity or anything unless you...
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    A few questions from someone who is learning to mod

    You can't typically change the bound OpenGL texture during chunk rendering. Tessellator calls insert vertices into a buffer, which is rendered as a vertex array during Tessellator.draw(). That's not called until an entire chunk segment (16x16x16) is rendered out, meaning every block has to use...
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    1.8.3 patch changes-Microsoft money at work

    It's worth pointing out that just because C#/Mono is cross-platform, that doesn't mean an application written in it necessarily is. Minecraft is a huge asset to Microsoft, I doubt they'd go to any trouble to benefit platforms outside of their own. Minecraft is already dependent on native...
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    1.8.3 patch changes-Microsoft money at work

    C# applications aren't equally easy to decompile though, which is one of the biggest things against it. A Java class file is its own object, you can change one without affecting anything else in the application, because a JAR is essentially just a ZIP file. C# code is trapped inside the DLL or...
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    1.8.3 patch changes-Microsoft money at work

    I personally don't want the game to be rewritten, for a variety of reasons. Particularly, modding things written in C# (the language Microsoft would most definitely choose) is not as fun or even marginally as easy to accomplish, as you can see for other games like Terraria. Many of the...
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    Launcher Alternative

    I think the only difference for third-party packs is that you need to change "modpacks" in the URL to "privatepacks".
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    Launcher Alternative

    Pack XML: http://www.creeperrepo.net/FTB2/static/modpacks.xml URL structure (for FTB official packs, not third-party): [baseUrl] + "modpacks/" + [modpackID] + "/" + [version] + "/" + [filename] [baseURL] is: http://www.creeperrepo.net/FTB2/ [modpackID] would be the "dir" parameter of a...
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    1.8.3 patch changes-Microsoft money at work

    Their video gave me a chuckle. Though to be fair Mojang has been trying to optimize some of the mess that 1.8 became. But it's similar to adding hundreds of pounds of unnecessary weight to a car, and trying to get the weight back down by modifying the cupholders.
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    Recent Events Discussion (RED) Thread

    When you put this into perspective, it's all just ridiculous. I mean, there are people out there who give a lot of money to play with blocks in a game they already own, from mods they can use for free if they simply click "singleplayer" instead of "multiplayer". And it's sometimes like $25 a...
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    Recent Events Discussion (RED) Thread

    I don't know if it's already been pointed out, but Minecraft chunks are already broken down into 16x16x16 sections. The reason they're operated on in limited-height vertical columns though is the performance benefits in things like lighting calculations.
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    What's new in modded minecraft today?

    Yeah it's just a standard Forge mod. Not even a coremod.
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    What's new in modded minecraft today?

    Yeah. So far I have a lot of RedPower 2 working, Equivalent Exchange 2 somewhat, BuildCraft 2 somewhat, IndustrialCraft 2 loads but the energy net doesn't seem to work, Thaumcraft 2 loads but still lots of crashes and rendering problems, and Nether Ores even though the worldgen doesn't work...
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    What's new in modded minecraft today?

    If anyone's interested in seeing progress of the 1.2.5 -> 1.7.10 mod bridge, I'll link the Tweet where they converted to MP4 to avoid huge GIFs on the forum. But I'd say I'm getting close to doing a public beta release soon, at least when I get GUIs to a functional state.
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    What's new in modded minecraft today?

    I started with BuildCraft Core and then BuildCraft Transport for 1.2.5, since they weren't heavily invasive and let me start building some groundwork. Since then I've gotten RedPower 2 Core, RedPower 2 Lighting, Nether Ores, and Equivalent Exchange 2 to load. There are various states of...
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    What's new in modded minecraft today?

    The difference is that your version actually works, which is always a plus.
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    Forge and Nova

    Don't be hard on yourself, you never did anything wrong, and that's the important thing to remember. You don't owe anyone an apology or have any reason to be sorry for the work you and the NOVA team did. Even if NOVA were up for release right now, you still wouldn't. Forge, Bukkit, Sponge...
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    Forge and Nova

    Well that was an unexpected turn, I admit. But the fact of the matter is that while I'm glad Asie and Lex may have worked out their differences for the time being, that doesn't change anything else. Luacs and his team are still stripped of their position. Dozens of other people have still...