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  1. M

    [1.7.10] Lolnet Adventure Pack

    For those of you who were playing in the Beta test world, we've reset it to update some mods. This new world will also be short lived. -We have a few things to update, like Railcraft (electric trains!!) and will be adding in some new mods. -Mythion is going to finsih up ArsMagica2 before he...
  2. M

    [1.7.10] RusticCraft

    Is there a server up for this pack? I like the idea, but also like to play minecraft with other players around a bit.
  3. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    Oh, i understood your question, but i also know how long these boards go unattended by guys that put up the pack :) I doubt that you will get any answer. If you are looking for how they did it in 1.6.4, I'd look in the config files and scripts for epiccraft and see what they loaded. Since it...
  4. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    Did a bit of running around and testing. This in 1.7.10 Prairie, Chaparal, Desert Hills, Badlands, and a few other biomes were warm areas. Most forests, swamps, etc were cooling me off.
  5. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    At work now, so i can't check. But in working on our 1.7 pack I thought that part of our punch list was adjusting values for those. I'll take a look at it tonite and get back to you. It might be something that can be done in 1.7, not in 1.6 packs. Part of the problem is that BoP has many of...
  6. M

    [1.7.10] Lolnet Adventure Pack

    Day 3 is up, with some tips on mining, getting better tools, and beginning machines.
  7. M

    DarkCube Pack [1.7.10-stable]

    He's saying that this isn't the place to discuss opinions on what type of PC someone should have. This forum thread should be devoted to discussion of the modpack. And others have pointed out, it should include ways for people to download the pack, like an FTB pack code.
  8. M

    [1.7.10] Lolnet Adventure Pack

    Finished the second walkthrough. Hopefully more up tomorrow. Skip if you'd rather have the fun of discovery.
  9. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    I derperd..forgot that epicraft is 1.6.4 and all the updates to TC seem to be coming out for 1.7.10 now.
  10. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    What version of Thaumcraft did they update to in the 1.11 version for epiccraft? At work and can't load it up to check. I believe in the latest version, 2.1.4?, they fixed a few bugs, added a bunch of new items, and you now can't scan objects that move. So scanning people and villagers is out...
  11. M

    [1.7.10] Lolnet Adventure Pack

    This is the first of some walk throughs I'm working on. If you like to do things the hard way, stop here :) But if you want a few hints, keep reading. If you've played MagicFarm, or Blood n Bones, then most of this will seem familiar. You're used to more obstacles than normal, and experiencing...
  12. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    Buildcraft fuel has always been sort of like you said "ok, what now?". If it's a pack using IC2/gregtech your energy needs are huge, and so is your consumption of fuel, but you have many other easier ways to make energy. In BC its pretty much the quarry that takes a lot of energy. Most people...
  13. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    At some point, buildcraft made some changes. In the 1.7.10 pack i'm testing, there is an 'energy converter' block that is part of buildcraft, designed to change "old MJ" to "new MJ". If there is no energy converter available, you may have the version before the change. The other change you...
  14. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    are you connecting the two using the TE energy ducts? Buildcraft still uses MJ, and the ducts should change RF to MJ in this case. There is also a case where BC has changed has MJ work and they have an energy adapter block in some modpacks to convert from old to new to old, in cases where things...
  15. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    No clue why, but you have far more crashes and errors than we ever had. :)
  16. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    There were, but I think most closed down. We ran one for a few weeks, but no one will reply to questions or post on their website. We started upgrading to new versions of mods and fixing bugs. But at some point it's just not worth it to fix stuff in an orphaned 1.6 modpack. We've just started...
  17. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    It's a very, very cool mod, and has a huge amount of code. The villagers actually transport goods back and forth, and work together. For instance, if there is a quarry and a woodcutter, they burn oak for charcoal and turn cobble to stone for use in the buildings. Men do the work, women move...
  18. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    Pretty close. A lot of mods are slowly upgrading to 1.7.10. And we have all the fun going on with bukkit. :) Hunger Overhaul got put up last night. We tested it and found a small bug with vanilla foods, should be fixed quickly. Mythion is waiting on Animation API to upgrade, and then we will...
  19. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    We have a 1.7.10 pack running with SOL and Weather2. The bugs with drinking from bottles, scanning with thaumcraft, sound going away, etc. are all fixed. If there was any hint that Epiccraft would get updated, I'd probably be lazy and put up with some bugs. But with the state of the website, and...
  20. M

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    The 'official forums' are now dead. There are spam bots posting constantly to them.