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    (Xeno's Reliquary) It's back for 1.6!

    Great, I'm losing track of time. The "Christmas Update" is coming on Christmas Eve/Day, right? And you will be posting the link to the MCF thread here, right?
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    (Xeno's Reliquary) It's back for 1.6!

    Did a quick search on Twitter, and I couldn't find that handle. If possible, could you provide a link here or somewhere on your profile page?
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    (Xeno's Reliquary) It's back for 1.6!

    Also, I noticed that you had removed the current Alkahest to make way for the new mechanics and I have to wonder, will you be teasing any of these changes, or are all of them code-side?
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    (Xeno's Reliquary) It's back for 1.6!

    It's fantastic that X3no gave you permission to continue this. I adored this mod. Great work! I'm going to wait till you drop 1.2. Thanks.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I think the BIGGEST move against mob grinders was the spawn limit/range (http://media-mcw.cursecdn.com/thumb/4/4a/Mob_spawning_ranges.png/800px-Mob_spawning_ranges.png) Although, that range was really rendered irrelevant with the introduction of "fakeplayers" when it came to mods. Even so, try...
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    Myrathi's Mod Compendium

    Holy wall of text. Just wanted to weigh in on a few things. RE: The whole idea - I like it. I've always felt that the vanilla enchants were a little underwhelming. RE: Knockback - Not a bad idea, kinda similar to the right click of mDiyo's Rapiers though, but WHO CARES! (Just please make it...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Yeah, I've seen the vanilla chest code and it's a mess. What you're looking at in the case of a double chest, as of the last time I actually bothered to peer through MC's source, is actually two individual chests manifesting their data in a single GUI and merging their textures. If I understand...
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    What would a 1.6 post-BC power gen world look like ?

    What could happen is that much of the basework for mods like FMP could be integrated into Forge (render code and such) to make it easier for other mods to enable MultiPart functionality for their wires/pipes/etc without the need to add the libs to their workspace and all the end user has to do...
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    What would a 1.6 post-BC power gen world look like ?

    Both of you are correct, FMP was mainly written in Scala and while granted that it is perfectly possible to write the whole thing in pure Java, the whole thing would be rather unwieldy at best. Besides, the way that the Forge people have it set up is that both languages are to work together...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Beyblades! (I am SO sorry about that, the reference was too tempting... I miss the first season...)
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    What would a 1.6 post-BC power gen world look like ?

    After reading this thread from back to front, and wanting to ditch the old IC2 & BC crutches, I honestly think that I'll be giving Rotarycraft a shot. I've seen Bevo playing with it and it looks pretty decent. Although... The one thing I'll definitely miss from BC would have to be the Filler, I...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I was thinking of Mekanism as I'm trying to build a mod setup for a YouTube LP and want the extra challenge of ditching the IC & BC crutches I've used since I entered into the modded Minecraft scene way back in (about) mid-beta or so and UE/Mek actually seems to be pretty decent for my purposes...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Eeheehee, can't wait for the drop, should it actually happen. A somewhat on-topic question: If I have a world w/o Builcraft, what are my options for pulling power off of some Industrial Steam Engines connected to a Steam Boiler from RC, assuming that CJ doesn't adopt RF? I would think EnderIO...
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    Mod Feedback [TC Add-on] Thaumic Infusion 4.75 - Minecraft 1.8.9

    Ooh, I like the look of this. Just one thing, when infusing a furnace with Ignis, please make it have a lot of instability once flux actually does something.
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    Myrathi's Mod Compendium

    Would anyone happen to know if Myrathi's switches directly connect to the Redstone Signal Conduits from EnderIO without the need of an intervening block? I would test myself, but I'm posting from school and with my tablet.
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    Myrathi's Mod Compendium

    Try placing the switch on a solid block and then placing the red alloy wire on one of the other faces of the same block, it works for me. I get the sense that this isn't exactly what you're looking for though...
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    Myrathi's Mod Compendium

    For the most part, his mods should already work in 1.6.4 as the big change that I am aware of in 1.6.4 was that Mojang altered the code that controls how structures (fe. strongholds) generate and none of Myrathi's mods generate structures in the world, but I did test some of them just to be...
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    Myrathi's Mod Compendium

    Switches work in 1.6.4. Speaking of which, I know the Switches in said mod are supposed to be more "sophisticated" versions of the vanilla levers, but Myrathi, could you add something akin to a more "sophisticated" version of the button? Perhaps something with a variable delay as opposed to the...
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    More news about FTB's Future. (Important announcement)

    I normally try to stay impartial to things like this, however, I felt as though I should comment (I apologize if there are any spelling mistakes, it's late where I am): For one, I FULLY support this decision to make FTB a legitimate company, and contrary to the impaitients up there, I don't mind...