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    [1.7.10][Public] MechanicalTitan Pack

    Hello all, I just updated MechTitan to v1.9.12 the other night and only now got a chance to look through the modlist via MultiMC and I noticed that there are redundant mods in there; duplicates of Bibliocraft, BiblioWoods for Natura, Forestry & BoP, Chisel, ChickenCodeCore, ElectricalAge...
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    [1.7.10][Public] MechanicalTitan Pack

    Just a piece of advice for the authors (@Brizzle & the other author; can't remember the name): you guys may want to actually include a ".recipes" file for Modular Powersuits as MachineMuse doesn't have the recipes declared in her mod. These files can be pulled from her Jenkins page and are...
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    Tech Mods: Missing the Point

    I agree on this completely. I was think about this a while ago (about a year ago, I believe) and was contemplating creating a mod where you'd would have to "research" technology in order to progress further down the path to continually improve what systems you have available to you. However, I...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I probably will use that version, I had to scrap the pilot episode in post-editing due to a tower fan I had nearby was kicking up far too much of a racket and it caused a fair bit of noise in the beginning and I couldn't figure out how to remove the sound barring if I could at all. Also, going...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I tend to give myself an extra challenge and go into playing a pack completely without any prior knowledge, results have been...fun... (If my episode 1 of Crash Landing is any indication...)
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Thank you. Actually, I might just forego waiting till the bugs are cleared and just go with the update flow. I'll post a link to the video here once it's uploaded.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Taking a look at the main post for this pack, I am really intrigued by this. I have played one or two of Vech's CTM maps in the past, but that was some time ago (Memory ain't the greatest :p ). Would you mind terribly if I were use ME^3 for a YouTube Let's Play once some of the quirks are...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I do agree that it does introduce an interesting direction for the pack, should @Iskandar go for it in the future. Also, what with the interesting changes that the HQM devs have been teasing on their Twitter, such as split quest paths, it could give a more "story-driven" approach, do you try to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I've been watching a few YouTubers and streamers playing with this pack, and while I haven't played with it myself (planning for this weekend), I do have a mod suggestion for you, assuming that you are taking them Iskandar. From watching these people, I've noticed that there is a kind of...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Jaded, sorry if I annoyed you on Twitter asking you about when would I go to report AgSkies bugs, your infernally fun pack stole my sleep away from me and the lack of sleep...well... Anyhow, I have two bugs to report for v2.1.2 of the pack and map: The crafting of the White Stained Glass from...
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    Myrathi's Mod Compendium

    Like Eyamaz has already said, FlatSigns work perfectly well in 1.6.4, but I'm wondering if you saw the text "See 1.6.2 release" in the first post as that would've saved you the work and trouble of posting (and by the looks of it, making an account). (Just to note, I'm not trying to be mean in...
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    Myrathi's Mod Compendium

    Just bear in mind that Myrathi may be waiting for IC2's API to settle down and "stabilize" before getting back to work on it, as, afaik, IC2 is, and probably will be, still in it's experimental stages. Either that, or Myrathi has just lazy/busy elsewhere. :P
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    Railcraft Item Depot with some computercraft stuff

    Damn... Just. Damn... This is really cool. I was looking around for something completely different and stumbled across this thread. You've just given me several ideas for my own train yard/item depot for use in a Let's Play I've been trying to plan. I'm going to bookmark this thread for future...
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    In need of some Inspiration!

    I do something similar to you. I use the "Schematica" mod to create a ghost template of the building from schematic form (from PlanetMinecraft and/or MCSchematics) and then build it from there as I have a problem with keeping my eyes focused. Schematica does come with a "printer" function which...
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    What will 1.7 look like without Binnie's Mods (ExtraBees) ?

    Personally, I know that now. Over the past little while, I was in with everyone else; woefully misinformed, but my post still stands should Binnie legitimately quit modding and not hand over the source of his mod for someone else to continue the legacy.
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    What will 1.7 look like without Binnie's Mods (ExtraBees) ?

    *coughEloraamcough* I jest, but really, I hope not. Extra Bees, at the very least, has become one of my go-to mods, I would be sad to see it go. Although, if it does go the way of Redpower, heaven forbid, I'm sure that there will be someone else that will take the mantle and re-create EB & ET in...
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    What will 1.7 look like without Binnie's Mods (ExtraBees) ?

    Sweet. Binnie's alive and hopefully EB/ET will be updated and out of it's dev/beta stage "soon." This is good to know.
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    [MFR & FMP] Preventing a Crash

    I'll have to look into the specific builds later as I'm not at my usual computer. As for the configs, I know they're just text files. Last I heard, the source of the crash was a rendering bug. My guess is that FMP changes something about the rendering of the block if the relevant ID is in the...
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    [MFR & FMP] Preventing a Crash

    Because I know that ForgeMultiPart support for the MFR Rednet Cables may or may not be coming in 1.7 and at current moment, the two crash with default configs, I was wondering what I would have to change to make them work without said crash? I'm currently building a personal "modpack" for a...
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    (Xeno's Reliquary) It's back for 1.6!

    Alright then. Thanks for the info.