Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    0.8.0 is now out for grabs. Changelog: Rewrite of the essentia coils Rewrite of the processors - smelt all your purified ores to avoid any issue Fix 6 crashes/issues
  2. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Not really, I am having a fast update rate. In about 10 hours 0.8.0 will be out for grabs, just need to both port the changes to 1.7 and get some sleep ;) Sent from my Wireless Essentia Coil
  3. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yep, you are right. In fact as CoFH is not (officially) out, the 1.7.10 still does run without it although this will change. Sent from my Wireless Essentia Coil
  4. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yep, pretty much. In fact I meant that it is playable but may still have a few bugs.
  5. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    If you don't count the 0 in the front, then I pretty much follow that.
  6. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    You are right but it is because I work a lot and fast and because of my versioning system. To be honest I also hate when bugfixes take 3 weeks just because of slow updates that is also one reason. That is how my versioning system works: a.b.c(rc d) a: major step for the mod b: small addition...
  7. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    No, thaumcraft planned on having a way to auto feed the arcane workbench. With this, I'll be able to add an auto-arcane workbench. It will probably when I have finished my big plans. Actually, I am 90% done with 0.8.0 and have big plans for 0.9.0. Maybe a vis dynamo will come for 0.10.0 Sent...
  8. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    That very well seems like the thaumcraft issue. Sorry, it is not on my side and can't do anything to fix. Sent from my Wireless Essentia Coil
  9. T

    What's new in modded minecraft today?

    Delete the folders left from forge 1.7.2 as they cause forge 1.7.10 to crash
  10. T

    What's new in modded minecraft today?

    1.7.10 Technomancy 0.7.1 - rc2 is out! This is a release which is guaranteed to work althoug some features may be broken.
  11. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    1.7.10 Technomancy 0.7.1 - rc2 is out! This is a release which is guaranteed to work althoug some features may be broken.
  12. T

    What mods do you add to Agrarian Skies?

    Always add Technomancy :P Sent from my Wireless Essentia Coil
  13. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I will for 0.8.0
  14. T

    Ok, no big deal, I'll just create another one

    Ok, no big deal, I'll just create another one
  15. T

    Can you pass me the ownership of the github repo?

    Can you pass me the ownership of the github repo?
  16. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    0.7.1 are both available for 1.6 and 1.7 1.6: Will still be under development until everyone has moved to 1.7 Tbh the 1.7 should not have many issue and as I said, I still plan on updating 1.6 Sent from my Wireless Essentia Coil
  17. T

    What's new in modded minecraft today?

    You can go ask on their irc at http://irc.netsplit.de/channels/details.php?room=%23tfcraft&net=EsperNet
  18. T

    What's new in modded minecraft today?

    This sums it up:
  19. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    1.7.10 Technomancy 0.7.1 - rc1 is out! This is a release candidate and due to forge still being unstable it is thus not a stable release. Moreover, forge seems to have troubles and I can't get some mods to work with it so most of the features remain untested.
  20. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Now that I messed around enough with my avatar, back to doing the important stuff.