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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I did something like that but mine is even less complex. I used a 1 pixel white reference image which I bind before rendering. Then I can adjust the color before rendering the sphere using the GL list.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Spheres do not belong in Mincraft!
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    A little preview of the "rituals" for 0.9.0. This one make everything beneath it cave in. Pretty useful for sealing up whole caves. I showed the 3x3 ritual but it exists also as a 5x5 and 9x9.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Of course you can. Also, from now on, I will post one new version each week on Sunday afternoon. This is so that I can keep a regular rhythm and not take too long to make new additions.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    http://www.mediafire.com/download/ttqp8qnw8nhdtqu/1.7.10_Technomancy_0.9.0_beta-i.jar Many bugfixes all thanks to @Mordenkainen !
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    http://www.mediafire.com/download/g9qweul6tp99txv/1.7.10_Technomancy_0.9.0_beta-h.jar here is the link. You can change the restone settings and make the dynamos more powerful.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I'll post an update either tonight or tomorrow that will allow you to customize the redstone behaviour and you'll even be able to make the dynamos more powerful.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yep, I once looked into it but it wouldn't be beneficial. Yes because it only checks the blocks in which your are standing. Thus, you have to create dummy air blocks and frankly, it is a pain.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    @Mordenkainen I don't mind if you do post unofficial builds. The only thing I demand is that every time you do so, you should clearly state that bugs aren't supported and that it can be a dangerous build. Also, 1.7.10 Technomancy 0.9.0 beta-g is now out. Bug fix for Mana Fabricator producing...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Uploaded a quick fix for the tile registration issue. Still the same link as before. @Mordenkainen If I do that to the other tiles it will delete all their nbt data.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    1.7.10 Technomancy 0.9.0 beta-f is now available. Fixes for Eldritch Consumer TileMachineBase now properly saves current energy stored. This may fix the galvanized bellows Fixes hippie dynamo generating infinite power Fixed Essentia Dynamo Fixes Sanguine Infuser drawing LP on both client and...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Fixed for next version. Fixed for next version ---> 1.7.10 Technomancy 0.9.0 beta-e is now available. Also, dynamos are rotatable! Also, also, git updated.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    1.7.10 Technomancy 0.9.0 beta-d is now available. It provides a fix for the condenser, an update to the thaumonomicon entry for the node generator, a fix for the energized rod recipe and crashing when linking wireless coils.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Thanks for reporting. Fixed for next build.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The description has been updated next version. Thanks for reporting, fixed for next version. Well, another bug!
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The node generator is a closed issue. You have to put 2 of them facing each other 5 blocks apart, fill both of them with RF, fill one of them with auram and the other with vitium and right-click one of the two with a wand. It does work correctly. I just tested it 3 time in a row.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I guess it needs to be worked on a little more. Also the technomancy tab crashing is already fixed for the next version.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The aura depends on the biome. Anyway, you can add aspects to the node.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    1.7.10 Technomancy 0.9.0 beta-c Minor bugfixes. The condenser SHOULD be usable. I tweaked the node generator but I am still not sure if it works correctly. Fixes crash on server side if Thermal Expansion isn't installed.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Thermal Expansion isn't required. You just found a bug where I am calling a clientside method to load a replacement for ingots that TE provides. I'll probably have a fixed version today.