Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yes. It is the same issue.
  2. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Was pretty easy to fix. I should keep an eye on OpenEye ;) too.
  3. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I went ahead and already fixed the bug in dev.
  4. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Next Sunday. Even tough I would like to release it now, I try to follow the best I can the Sunday rule.
  5. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Thanks for reporting. Fixed for next version.
  6. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    @Mordenkainen please don't use @Sideonly please. They are a pain and always produce crashes on servers.
  7. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I think there might be a forge annotation that can help. If not, I'll do as you suggested.
  8. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Azanor must be checking if the tile extends TileJarFillable. I guess there is no easy way to fix it. I'll try to find a workaround.
  9. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I think it is already fixed. If not it is quite an easy one to do.
  10. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I know it is a bit late but here is a new version: http://www.mediafire.com/download/nwv0imhthfr22hq/1.7.10_Technomancy_0.10.b.jar Changelog: Removed dependencie on COFH (fixing crash with newest version) Updating the RF API Fixed a few WAILA tooltips Fixed Dynamos stopping at 160 RF/t instead...
  11. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I like the visual effects. Also the ore detection system doesn't seem to have any issue in the RR modpack. I think it's pretty cool.
  12. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    http://www.mediafire.com/download/pad6lzy7pwo6m2e/1.7.10_Technomancy_0.10.a.jar In-game documentation for the young ritual system. WAILA integration. That's about it. Also code optimisation for textures.
  13. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Since we have plan for it to auto-detect ores, it probably won't be useful at all.
  14. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I was thinking of creating runes working with energy. Didn't read the original post corretly :D
  15. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It doesn't. What for?
  16. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    That's doable. I think it is a very good idea. Edit: Actually, it isn't possible.
  17. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    http://www.mediafire.com/download/mn5z3m5ga9niq9g/1.7.10_Technomancy_0.9.0.jar Here is the final 0.9.0 version. Wouldn't have been possible without @Mordenkainen Enjoy the full changelog: - Thaumcraft and TE modules updated - Dynamos now calculate energy properly - Config options for ratio -...
  18. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Please provide a pull request for your changes. Also, I know how to fix the bug. It is only a matter of using @SideOnly. I'll fix this once I receive your pull. Also, I'll add some features to the air blocks.
  19. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The max vis size is the max vis size of the node. It means that every aspect can reach it but cannot exceed it. It isn't aspect specific. Also, the fix is extremly simple. http://www.mediafire.com/download/ncqf4un865sazzo/1.7.10_Technomancy_0.9.0_beta-j.jar Node Fabricators now have a full...
  20. T

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The node generator is suposed to add aspects. Unfortunately, it adds aspect but they start at 0. I've already fixed this in dev and it will be out with tomorow's version.