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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Same thing the essentia coil does, for items. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It is implemented. You can use a potency gem. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Dirt has a very low chance. It is normal . Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It isn't a 100% chance success. It's the same as the vanilla and then you get a 1 in 8 chances to succeed. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I've also got a client side method called on servers to fix. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.10.k Changelog: Mekanism Recipe Compatibility Auto Output con be set for Condensers Fixes Crash when pressing shift while in creative Fixes Texture issue for Essentia Coil Fixes Thaumonomicon crash Also, we will have a beta with the essentia fusor and the bugfixes (if there are...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I've been having Wi-Fi issues so the build will only be available later in the night. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    No problem. As for the flicker, try to change the setting only on the server and do a world.markBlockForUpdate(x, y, z). Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It should work seen as how the block behaves. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    *Bites Lethosos' arm off* Goats can be pretty dangerous you see. Also, Mekanism compatibility confirmed for next version.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Please stop misspelling my name. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    We're working on it to fix the bug. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Due to a small mistake essentia coils are bugged. Here is a fix Technomancy 0.10.j
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.10.i Changelog: Fix for thaumonomicon crash The Technoturge's Scepter is now avaible: It is a crafting scepter version of the Energized wand. (Because it's a scepter, no focuses, sorry!) Unlike the Energized wand, it charges in the same way most RF powered items do, just pop it...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2236704 Here new version. Also, @Mordenkainen I've done a lot of changes to how the RedstoneSet is handled. You'll see if you take a look at the Github.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It doesn't just sound like one :mad:. If I kept Mediafire, it would have been so much easier.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I have uploaded 0.10.g first. Then decided to reupload 0.10.f. It now considers f as being the latest version. When I try to delete g and reupload it. The reupload gets refused for "duplicate" when g is actually deleted. So yeah, no f version available.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    CurseForge is already fucking with me.
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    What's new in modded minecraft today?

    A little warning for Technomancy. I tried moving all old files to CurseForge but instead I deleted them. You will have to grab the newest version. Also, all essentia coil links have been reset when you'll update.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Witchery having no API and being closed source, I won't add anything compatible with it. I broke all links to previous versions! Also, I tried to use CurseForge, I need my project to be approved... CurseForge link: http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2235574 Fixes...