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There is a diminishing return on cascading blocks like the cascading synthesizer. You get the most progress/power if you aim for 1 progress/second.
The 'fluctuation' is an intended mechanic. Note, however, that there is absolutely no randomness in aura transport. Power through a drop fluctuates...
Thought I had better get around to making a thread like this. If you've played Aura Cascade, especially if you've been introduced to it through horizons, I'd be curious as to your thoughts. If not, heres a snazzy website.
I'd love a theme for Jampacked, but I'd prefer a different one. 'Post-apocalyptic' HQM packs have been done to death, and you can make almost any pack apocalypse-themed easily. It just limits the ability to make an original storyline
UE developer here (Not the API itself, but I develope minechem and I'm very active in the community). Can you expand on this? The API is under active development, but the code to use it doesn't change much, and it hardly ever changes between vanilla versions.
Mod name:Minechem
Link: pixlepixmods.wordpress.com/about/
Version: 1.5.2/1.6.2/1.6.4
Reason: First of all, it's my own mod :). I do think that it offers something completly unique from all other mods.