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    GregTech EasyMode Configs!!! [Download Here]

    Given the date it was made, I'm gonna say it was made before GregTech used its new ore gen stuff.
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    Those little things that irk you about Minecraft

    I know. I'm saying the conflicting key binds might not really matter if the implementation is actually sneak-key rather than purely the key.
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    Those little things that irk you about Minecraft

    The implementation of it can. EntityPlayer.isSneaking() && keybind.isKeyPressed(). Not sure if the game will recognize the key bind being pressed when there are conflicting ones, but it logically should work. If it doesn't that's poor design. Side note/fun fact: isPressed() and isKeyPressed()...
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    Those little things that irk you about Minecraft

    True, but often times keyboards are not necessary In FSP for example, we have a single key bind. That doesn't mean we have less features or anything, we just utilize existing keys rather than making our own. More mods should do this IMO.
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    What's new in modded minecraft today?

    Expanded Armory 1.4.1 by @mallrat208 got released a little bit ago:
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    [Official] We Need Your Help - Launcher Ideas

    That's awful, assuming there's no way to prevent it. You really only need to ship the language itself if you use a custom modified version.
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    Enchanting Mod

    That's what you'd do anyway? You wouldn't need to store items tacks for each item you enchant with. Just give certain items an enchantment identifier (probably a string) and define its function depending on the Id. I can't think of any way to logically do this without some sort of nbt. It just...
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    Enchanting Mod

    I like the idea. From the sounds of it, you should use nbt to save the enchantment, so I'm curious why you don't want to.
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    Minetweaker and FSP

    You should be able to do that in whatever version of ModTweaker comes out after FSP 0.29.0.
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    Mod Dev Title Request

    Hey @Captainnana the ftb mod dev tag is for devs of mods in ftb packs right? If so, xbony2, strikingwolf, and I should all have it for Flaxbeard's steam power
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    Mod Feedback Flaxbeard's Steam Power suggestion thread

    I teased about this in the "What's new in modded minecraft today?" thread last night. I'm currently actively developing several new features for Flaxbeard's Steam Power 0.29 (a lot of it is already done, just needs some art done; if you'd like to help out with that talk to me on EsperNet...
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    What's new in modded minecraft today?

    Here's a Flaxbeard's Steam Power teaser for y'all: :)
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    No longer think Perl is the greatest thing ever.

    No longer think Perl is the greatest thing ever.
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    What's new in modded minecraft today?

    New bug fix for ChaoticKarma: 1.0.1.
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    What's new in modded minecraft today?

    I have released a new mod, ChaoticKarma. Get it at CurseForge. Documentation is currently being made on the FTB Gamepedia.
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    Mod Feedback [1.6.4|1.7.10|1.10.2] Santa's Mini Mods

    New Santa's Decor version, 1.0.1:
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    What's new in modded minecraft today?

    New Santa's Decor version, 1.0.1:
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    Mod Feedback [1.6.4|1.7.10|1.10.2] Santa's Mini Mods

    Finally released Santa's Decor 1.0.0
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    What's new in modded minecraft today?

    Finally released Santa's Decor 1.0.0
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    [Official] We Need Your Help - Launcher Ideas

    What does that mean...?