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    Mod Feedback Flaxbeard's Steam Power suggestion thread

    I agree that we should have a gilded plate. I think the lava boiler idea is overly complicated for the mod.
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    Mod Feedback Flaxbeard's Steam Power suggestion thread

    I'm unfamiliar with that mod, but @xbony2 is the cross-mod guy, so we'd have to ask him.
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    Bug Cannot Login on Mobile

    Running iOS Safari, I cannot log in. I perform the proper things to log in, but when the new page loads I'm still not logged in. @Captainnana yo
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    What's new in modded minecraft today?

    For all y'all Ruby developers, I've just released a simple Ruby gem for accessing data from the Fishbans API (for getting information on MC bans): https://github.com/elifoster/fishbans-rb Not really modded MC specific, but still might be useful to some.
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    Idea for the launcher?

    That still doesn't change anything else stated in the thread. What you are talking about is the easy stuff.
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    1.9 Preview

    So the answer would be "no"... Coders that don't test their code...
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    1.9 Preview

    Do they just not test their code before they push or something?
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    FTB News - 3 Oct 2015

    What'd be pretty neat is if the website set the download link to the proper OS, rather than just hard-codingly using Windows. Assuming you use JavaScript for it, you could do this by checking the oscpu property in window.navigator, then setting the download link based on that value. @Captainnana
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    Cross-Language Mod Development

    I don't know why you think it doesn't compile into bytecode. It does.
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    Cross-Language Mod Development

    First of all, your tests are wrong. Kotlin works with all java APIs, and all java code. And secondly, I've heard that they're first stable 1.0 release is supposed to be at the end of this year. Sources: Kotlin Docs, Why Kotlin is my Next Programming Language by Mike Hearn
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    Cross-Language Mod Development

    I haven't looked too into it yet, but JetBrains' new Kotlin language would probably be easy to write mods in, as it compiles into the JVM and is completely interoperable with Java.
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    Request Suggest mods for creation here

    @RavynousHunter I'm pretty sure @Strikingwolf or someone was working on something like that at some point. No idea the progress of it tho
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    Cross-Language Mod Development

    It looks like this either is or will be possible in the future using Perl 5. I haven't looked too in depth about it yet. I have only read what was written on the Perl Blog by one of the developers, because it was in this weeks Perlweekly (#216)
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    Cross-Language Mod Development

    It is officially supported, yes. Project Red is written with 89% scala.
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    [Developer Tools] ModUpdater (Less tedium when updating mods!)

    XML is now supported in the following format <?xml version="1.0" encoding="UTF-8"?> <modupdater> <cf_settings> <api_key>jhdfjhdfghjdfghjdfghjgdf</api_key> <file_dir>elifoster/dev/fsp/build/lib/Flaxbeards-Steam-Power-1.7.10-0.29.0.jar</file_dir>...
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    Mod Dev Title Request

    Im pretty sure @Captainnana is the only one who does this, since he's the contet manager. I've always gone through him for wiki staff title requests.
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    Confessions of a Mod/Modpack Dev

    The problem was that it depended and expected there to be something in the extraDims config option, and couldn't handle it if it was empty (NumberFornatException)
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    Confessions of a Mod/Modpack Dev

    Really? That bug got reported over 10 times in like a day.
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    Confessions of a Mod/Modpack Dev

    Back when I was a bad programmer I... made pretty much all of my commits have the commit message "Commit". commit without testing commit without testing and any time I would be turning my computer off or leaving, in fear of having to deal with merge conflicts never used branches (man has this...
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    Forge Questions

    On the Greg tile entities: there is literally nothing wrong with having all your ores be tile entities. Greg's tes don't tick, and are actually better for performance than having hundreds of individual blocks with metadata.